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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Wed Nov 08, 2006 6:03 pm Post subject: Burg Eltz |
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So!
This is, what I've done the past 10 days. (Testing 1.53 meanwhile )
Burg Eltz (Castle Eltz)
13,500 polygons. (not triangulated, so count it about twice)
Screenshots: 01 02 03 04 05 06 07 08 09 10 11
I prefer the night pics. If someone has the ambition, time and CPU power to do better day lighting, please do so and post your results here!
I also tried to render it with POVray, using Il Buzzo's exporter, but the rendering window of the exporter was SO slow, I lost patience quite soon.
The map files can be found here. As usual, you have to put the "eltz" folder (in /textures/) into your DeleD\Textures folder.
Let me say thank you to Nocturn, whose freely availabe textures I mostly used in this project. Really great work there.
Enjoy! _________________ Behold! The DeleD Wiki! Please help us expanding it
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Nov 08, 2006 7:15 pm Post subject: |
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Well, what can I say... You know I love this stuff so I can't say anything else but because I just can't create stuff like that myself. I especially love the night scenes. Very nice atmosphere! A few stars and possibly a moon might cheer up those pictures even more, but even without them, I really like those pictures. Thumbs up!!!
Which one(s) of these pictures here should we use for the gallery? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Nov 08, 2006 7:22 pm Post subject: |
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Q: Why don't you post screenshots anymore VD?
A: Because
_________________
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Nov 08, 2006 7:53 pm Post subject: |
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Love it , nice work.Hope to get back to building soon,very busy at home & work at the moment .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Wed Nov 08, 2006 8:18 pm Post subject: |
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Very nice pictures.
My favs are the #2 and #3.
Nocturn's textures are also really great (pavements & bricks/rocks).
Congrats ! _________________ OL. |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Nov 09, 2006 11:27 am Post subject: |
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Holy ****,
Great Work Mr. Fletcher! Best DeleD Level in atmosphere, love all Screenshots... incredible |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Nov 09, 2006 8:16 pm Post subject: |
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Simply amazing....
I really like the attempt to do both day and nighttime lighting in those screenshots! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Nov 09, 2006 8:58 pm Post subject: |
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Those do look great.
I'd export to torque, but I'd be willing to bet that it would crash the exporter.
I will try later tho. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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madcowthomas DeleD PRO user
Joined: 11 Oct 2006 Posts: 69 Location: Seattle
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Posted: Thu Nov 09, 2006 9:38 pm Post subject: |
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Very awesome work there!
Downloaded the file and took a peek at it during my lunch break. Very nice work!
Well back to work for the slave here! _________________
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Nov 10, 2006 4:15 pm Post subject: |
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Thanks guys
Jeroen wrote: |
Which one(s) of these pictures here should we use for the gallery? |
I'd say 03 (or 04) and 06, but as I said, I'm not really content with the day lighting (too few planes are darkened there, don't know why) and on the other side, I love all the night shots, although it's lightmapped really simple (no shadows, just a couple of spotlights, I took the first attempt). But I would want to have one day and one night shot in there.
If someone has more skills in lighting things than me, just go ahead.
Oh and, when trying to lightmap it, please delete the three small lightbulbs in the inner courtyard, because they occlude the point lights. _________________ Behold! The DeleD Wiki! Please help us expanding it
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