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dirkk
Member


Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Thu Dec 02, 2004 10:20 am    Post subject: Reply with quote

PJ, this would open out in a more flexible prefab system (as proposed by me several times). In this system, prefabs would be also .dmf files. These prefabs could be either copied (making a whole new object) or cloned (actually a custom entity as a placeholder for the object). So if you place twenty fire extinguishers on the wall by cloning one prefab you can change the model afterwards, and all twenty objects would follow.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Dec 02, 2004 10:50 am    Post subject: Reply with quote

I do agree prefabs would be a nice way to select your placeholder object, but I am not sure the prefab system itself should feature "instancing". Speaking for myself, I think I would introduce the instancing at the custom entity level.

On a side-note, a single-object-prefab would suffice for this purpose, wouldn't it? No worries, your proposal for generic prefabs (any subset of a scene) is on the list, but it is not exactly feeling lonely there, if you get what I mean Smile
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dirkk
Member


Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Thu Dec 02, 2004 11:49 am    Post subject: Reply with quote

Paul-Jan wrote:
No worries, your proposal for generic prefabs (any subset of a scene) is on the list, but it is not exactly feeling lonely there, if you get what I mean Smile


I remember. I just couldn't resist.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Dec 02, 2004 8:04 pm    Post subject: Reply with quote

Has anything changed with the way texturing is handled? I don't mean materials and stuff, I mean when you are trying to fit them onto surfaces.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Dec 02, 2004 8:20 pm    Post subject: Reply with quote

Nope, the regular move/scale/cycle/flip commands are still in there. Right after the release of 0.90, Paul-Jan will start working on skinning technology.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Dec 02, 2004 9:41 pm    Post subject: Reply with quote

Skinning? You mean like UV unwrapping in a level editor?

*wets self*
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Dec 02, 2004 10:23 pm    Post subject: Reply with quote

Yes, something like that. Although DeleD is most suitable as a level-editor, it's 3D editing capabilities will be enhanced too. Skinning being one such area.
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Fri Dec 03, 2004 12:13 pm    Post subject: Reply with quote

I think, Skinning is a quite important feature.

Smile
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