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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Thu Dec 02, 2004 10:20 am Post subject: |
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PJ, this would open out in a more flexible prefab system (as proposed by me several times). In this system, prefabs would be also .dmf files. These prefabs could be either copied (making a whole new object) or cloned (actually a custom entity as a placeholder for the object). So if you place twenty fire extinguishers on the wall by cloning one prefab you can change the model afterwards, and all twenty objects would follow. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Dec 02, 2004 10:50 am Post subject: |
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I do agree prefabs would be a nice way to select your placeholder object, but I am not sure the prefab system itself should feature "instancing". Speaking for myself, I think I would introduce the instancing at the custom entity level.
On a side-note, a single-object-prefab would suffice for this purpose, wouldn't it? No worries, your proposal for generic prefabs (any subset of a scene) is on the list, but it is not exactly feeling lonely there, if you get what I mean |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Thu Dec 02, 2004 11:49 am Post subject: |
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Paul-Jan wrote: |
No worries, your proposal for generic prefabs (any subset of a scene) is on the list, but it is not exactly feeling lonely there, if you get what I mean |
I remember. I just couldn't resist. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Dec 02, 2004 8:04 pm Post subject: |
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Has anything changed with the way texturing is handled? I don't mean materials and stuff, I mean when you are trying to fit them onto surfaces. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Dec 02, 2004 8:20 pm Post subject: |
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Nope, the regular move/scale/cycle/flip commands are still in there. Right after the release of 0.90, Paul-Jan will start working on skinning technology. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Dec 02, 2004 9:41 pm Post subject: |
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Skinning? You mean like UV unwrapping in a level editor?
*wets self* |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Dec 02, 2004 10:23 pm Post subject: |
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Yes, something like that. Although DeleD is most suitable as a level-editor, it's 3D editing capabilities will be enhanced too. Skinning being one such area. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Dec 03, 2004 12:13 pm Post subject: |
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I think, Skinning is a quite important feature.
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