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face selection

 
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darkdonkey
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Joined: 07 Nov 2006
Posts: 2

PostPosted: Tue Nov 07, 2006 9:18 pm    Post subject: face selection Reply with quote

hi i am new to thease forums and just started using deled lite a few days ago. Alltho deled is a very good good editor i was just whendering if i could selest individjuale faces instead of whole objects

THANKS!
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Nov 07, 2006 10:20 pm    Post subject: Reply with quote



You can change the mode of selection using the edit mode selection.
I forget what the first 3 are called, but the last 2 are face and object.
Give them a try and see what you think. Smile
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Vijchti
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Joined: 16 Aug 2006
Posts: 250

PostPosted: Tue Nov 07, 2006 11:10 pm    Post subject: Reply with quote

By the way, I think the term you're using as "face" is what we know as a "polygon." Thus, you should probably click on the button that looks like a triangle unless you want to mess with the texture.
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madcowthomas
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Joined: 11 Oct 2006
Posts: 69
Location: Seattle

PostPosted: Tue Nov 07, 2006 11:26 pm    Post subject: Reply with quote

Okay let me ask you how you do this, say have a box and only want to texture one side of the box and rest of sides remain the same. How do I do this in Delgine ? Know how do this in 3D Max and 3D World
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Nov 08, 2006 12:35 am    Post subject: Reply with quote

Click to highlight your object, change to face mode, click the face you want to texture.
If you then want to adjust the uv of your texture, go into scene mode, right click the name of your object and turn autoUv off, then you can scale, rotate, or size your texture on the face. (still in face mode)
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madcowthomas
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Joined: 11 Oct 2006
Posts: 69
Location: Seattle

PostPosted: Wed Nov 08, 2006 2:09 am    Post subject: Reply with quote

Thanks for that insight there Trucker Smile

Have to post this url agian

http://www.seasonshot.com/How.cfm
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losey
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Joined: 25 Nov 2006
Posts: 35
Location: Hawaii

PostPosted: Sat Nov 25, 2006 2:33 am    Post subject: sizing textures Reply with quote

Trucker:
I am curious about your advice to "... turn autoUv off, then you can scale, rotate, or size your texture on the face. (still in face mode)"
I want to expand a texture jpg to fill the entire face rather than tiling. I can do this with Blender, but see no option for Delgine. Sounds like "size your texture" would do the job, but where can I find it?
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George Losey
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Nov 25, 2006 7:50 am    Post subject: Reply with quote

Hey there losey, welcome to these forums! Smile

You can use the Gen. UV command (enabled in Face mode) to achieve what you want. It has the "Fit texture size to face" option Trucker refers to. Also, there is no need to turn AutoUV off yourself as DeleD does that automatically when you apply Face commands scale/rotate/etc.
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losey
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Joined: 25 Nov 2006
Posts: 35
Location: Hawaii

PostPosted: Sat Nov 25, 2006 6:59 pm    Post subject: Reply with quote

Thanks. I'm still waiting for the password/instructions to download my purchased Pro version and I see that is where Gen UV is enabled.
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George Losey
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Jeroen
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PostPosted: Sat Nov 25, 2006 7:05 pm    Post subject: Reply with quote

losey wrote:
Thanks. I'm still waiting for the password/instructions to download my purchased Pro version and I see that is where Gen UV is enabled.


Somehow our previous email containing the password/instructions has not reached you. We've resent that email just now. Smile

Note: the Gen. UV with its set of properties is available in the LITE version as well.
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Sun Nov 26, 2006 11:51 am    Post subject: Reply with quote

Make sure you are in Face, not Polygon mode. In polygon mode Gen UV is disabled.

As a quick test, you can just select any face/polygon and hit CTRL-SHIFT-F.
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losey
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Joined: 25 Nov 2006
Posts: 35
Location: Hawaii

PostPosted: Sun Nov 26, 2006 6:43 pm    Post subject: Reply with quote

thanks. It is working just fine.
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George Losey
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