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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Sat Dec 23, 2006 8:05 pm Post subject: |
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1) Model single untextured triangle in DeleD.
2) Export to OBJ.
3) Import into 3ds Max.
4) Model entire scene.
5) Claim scene was started in DeleD, but "pimped" in Max :-) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Dec 23, 2006 8:27 pm Post subject: |
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jwatte wrote: |
1) Model single untextured triangle in DeleD.
2) Export to OBJ.
3) Import into 3ds Max.
4) Model entire scene.
5) Claim scene was started in DeleD, but "pimped" in Max |
Sure, we know that can happen. But of course, we trust our competitors not to go that route. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Dec 23, 2006 8:54 pm Post subject: |
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Jeroen wrote: |
madcowthomas wrote: |
Last Night right befere changed to the 23th my main computer crashed. So only file have be few hours old and take a few hours get back where done last night. So unless allowed to rest this day to finsh . Have to withdraw from the contest. Everyone's stuff looks so awesome , wish the best to everyone !
If were suppose to submit them today? How we know what time zone? Yours, there's or mine or forums? |
Take this weekend to finish your entry, we won't make a fuss about a few hours... Please finish, it'll be great to have another competitor! |
Yes yes. Love to see "real artists" work. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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madcowthomas DeleD PRO user
Joined: 11 Oct 2006 Posts: 69 Location: Seattle
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Posted: Sun Dec 24, 2006 2:21 am Post subject: |
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Like to wish everyone here a Merry Christmas.
Finshed getting the peices of the fallen puzzle back together. Nothing fancy here, just tryed to capture that old Christmas feeling and it slipped thru the cracks. Think this due there is a hole in my net.
Thanks agian for everyone's help and Wonderful Delgine Team for all there time in this program.
Merry Christmas Everyone!
Also you can find all my screen shots here http://www.rage-of-fire.com/downloads/delgine/ There is 1024 x 768 or 800 x 600 sizes .. _________________
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Dec 24, 2006 3:33 am Post subject: |
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Did you make the trees in Deled too?
The whole scene looks great. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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madcowthomas DeleD PRO user
Joined: 11 Oct 2006 Posts: 69 Location: Seattle
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Posted: Sun Dec 24, 2006 4:10 am Post subject: |
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Thanks
The trees we created in my other program. Wanted to test the 3DS import into my scene. So created 2 trees and then rescaled them and played with them in Delgine. _________________
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Dec 24, 2006 8:20 am Post subject: |
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That's very nice. _________________
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Dec 24, 2006 9:15 am Post subject: |
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Another great job .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Dec 24, 2006 10:43 am Post subject: |
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madcowthomas's model looks great, but I think it could look better with a skybox or so and better lightmapping. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Dec 24, 2006 11:03 am Post subject: |
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Mr.Fletcher wrote: |
madcowthomas's model looks great, but I think it could look better with a skybox or so and better lightmapping. |
Yep. I agree. I looks a bit bad with just the one point light there, any everythign else in the shadows.
2 directional lights for the sky light would do wonders, and far linear fog can be used to make a sky color. _________________
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madcowthomas DeleD PRO user
Joined: 11 Oct 2006 Posts: 69 Location: Seattle
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Posted: Sun Dec 24, 2006 6:02 pm Post subject: |
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Tryed 2 lights pointing into the project, but felt too much light. Trying to get the feeling that no one was home. When your a kid and move to a new home and everything is dark untill you brighten the place up.
Had a heck of time getting the rendering the lights so had to turn it down alot to just get that.
Sitting here in on the laptop since my main computer just got formated. _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sun Dec 24, 2006 11:08 pm Post subject: |
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sorry that i am a bit late but i had it bussy this weekend with Cristmas etc. so i couldn't really finish my entry but i think it's good enough.
i will send the texture's and scene to you jeroen. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Dec 24, 2006 11:16 pm Post subject: |
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Great, just in time to compete! Do send your stuff along. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Dec 31, 2006 9:28 pm Post subject: |
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I wonder how Afecelis's entry would look if the number of shades in the lightmap were edited down to have only like 4 or 5 shades between black and white (posterize I think). It would look more cartoony. _________________
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