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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Jan 02, 2007 8:04 am Post subject: |
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Looking wonderful! Btw, I'm guessing you're using the new Optimize command as well? If so, how does it perform for you? |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Jan 02, 2007 11:40 am Post subject: |
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Can we have a closeup screenshot of those statues over there please? _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Final Member
Joined: 23 Dec 2006 Posts: 28 Location: lost
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Posted: Tue Jan 02, 2007 4:50 pm Post subject: |
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@ Jearoen, no optomise yet, BUT I discovered the import .obj and the hide tool!
I'm not sure how I canme up with this model, don't care... I'm going to keep going till its done.
Just for the record I only imported the character models for the statues. All there accessories were made in deled. e.g Sphere, spear, pedastil. I tried doing a human model. After an hour with my unrefined silly looking thing i said <bleh> and discovered the import plugin. 5 min later i had a low-ish poly statue!! This model might feature in a game so I want to keep it low, but not too low.
Also in the completed section the spear will cross from two Huntress models...
I wonder what else i can create and import as statues and decal?
Only two words comes to mind really...
PreFAB Pack!!
Oh question: Does deled support preb texturing (as in saving a prefab with a texture so that people can just load it already textured, I havent yet tried it on this version, so I figured the less I talk the more I build)
Extrude time....still no CSG... _________________ Vi Edaz |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Jan 02, 2007 7:06 pm Post subject: |
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If you are going to lightmap those things, I suggest redicing their polycount severely, and then making sure your lowest lightmap size is 8x8. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Jan 02, 2007 8:09 pm Post subject: |
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Very nice statues - Your scene must be huge by now. I wonder if DeleD still runs at an acceptable pace with those polycounts...
Final wrote: |
Oh question: Does deled support preb texturing (as in saving a prefab with a texture so that people can just load it already textured, I havent yet tried it on this version, so I figured the less I talk the more I build) |
Yes, you can export the prefab with textures and DeleD will handle those just fine. Just make sure your textures are inside DeleD's texture directory. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Tue Jan 02, 2007 9:39 pm Post subject: |
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Quote: |
I wonder if DeleD still runs at an acceptable pace with those polycounts... |
a week ago i tried to make as much as possible polygons in 1 scene. and i did get till 1.1 million but i didn't had any problems(untill i tried to lightmap it
) |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Jan 03, 2007 4:54 am Post subject: |
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elementrix wrote: |
Quote: |
I wonder if DeleD still runs at an acceptable pace with those polycounts... |
a week ago i tried to make as much as possible polygons in 1 scene. and i did get till 1.1 million but i didn't had any problems(untill i tried to lightmap it ) |
Lightmapping is practical for low polygon scenes, not stuff with hundreds of thousands of polygons (which is fit for raytracing). Not until you get a card that can store a gig of lightmaps.
When you see objects like this in game levels, they are not lightmapped. They are objects that are placed, and are lit realtime, by vertex lights, or whatever shader crap you are using. _________________
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Final Member
Joined: 23 Dec 2006 Posts: 28 Location: lost
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Posted: Sun Jan 07, 2007 6:47 pm Post subject: |
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My time for deled just got less ><'
Which sux, I hate the real world...
More repetitive complexities.
Its 80% done geometry. texturing 10%...
Thats the latest completely redone, more complex and much more style.
Much more cohesive too, architecturally that is. Everything flows into each other. Nice 200K polycount, my comp cried but the hide option works great. I will continue to work on this things between jobs as much as I can...
cya soon! _________________ Vi Edaz |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Jan 07, 2007 7:08 pm Post subject: |
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Whoah. Really looking forward to see the final version lightmapped. _________________ Behold! The DeleD Wiki! Please help us expanding it
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Jan 07, 2007 7:16 pm Post subject: |
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Realy nice work very inspiring .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Jan 07, 2007 8:14 pm Post subject: |
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Can't wait to see the final version of this! Gallery material for sure! |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Jan 07, 2007 8:16 pm Post subject: |
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Final wrote: |
Much more cohesive too, architecturally that is. Everything flows into each other. Nice 200K polycount, my comp cried but the hide option works great. |
As a test you could try that Optimize routine I mentioned earlier. It might reduce your polycount so that you can work on more visible objects at the same time again. Allthough your geometry looks rather smooth already! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Jan 07, 2007 9:38 pm Post subject: |
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My gosh. I am really impressed. I can't wait to see this textured and lightmapped. I'll bet it takes ones breath away. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Tristan DeleD PRO user
Joined: 16 Dec 2006 Posts: 56
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Posted: Tue Jan 09, 2007 11:53 pm Post subject: |
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HOLY CRAP>>> IM UBER AMAZED. :O |
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