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Not so good but a start of a cathedral
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Jeroen
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PostPosted: Tue Jan 02, 2007 8:04 am    Post subject: Reply with quote

Looking wonderful! Smile Btw, I'm guessing you're using the new Optimize command as well? If so, how does it perform for you?
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Mr.Fletcher
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PostPosted: Tue Jan 02, 2007 11:40 am    Post subject: Reply with quote

Can we have a closeup screenshot of those statues over there please?
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Final
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PostPosted: Tue Jan 02, 2007 4:50 pm    Post subject: Reply with quote

@ Jearoen, no optomise yet, BUT I discovered the import .obj and the hide tool!

I'm not sure how I canme up with this model, don't care... I'm going to keep going till its done.

Just for the record I only imported the character models for the statues. All there accessories were made in deled. e.g Sphere, spear, pedastil. I tried doing a human model. After an hour with my unrefined silly looking thing i said <bleh> Mad and discovered the import plugin. 5 min later i had a low-ish poly statue!! This model might feature in a game so I want to keep it low, but not too low.







Also in the completed section the spear will cross from two Huntress models...

I wonder what else i can create and import as statues and decal?
Only two words comes to mind really...
PreFAB Pack!!


Oh question: Does deled support preb texturing (as in saving a prefab with a texture so that people can just load it already textured, I havent yet tried it on this version, so I figured the less I talk the more I build)

Extrude time....still no CSG...
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Daaark
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PostPosted: Tue Jan 02, 2007 7:06 pm    Post subject: Reply with quote

If you are going to lightmap those things, I suggest redicing their polycount severely, and then making sure your lowest lightmap size is 8x8.
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Jeroen
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PostPosted: Tue Jan 02, 2007 8:09 pm    Post subject: Reply with quote

Very nice statues - Your scene must be huge by now. I wonder if DeleD still runs at an acceptable pace with those polycounts...

Final wrote:

Oh question: Does deled support preb texturing (as in saving a prefab with a texture so that people can just load it already textured, I havent yet tried it on this version, so I figured the less I talk the more I build)


Yes, you can export the prefab with textures and DeleD will handle those just fine. Just make sure your textures are inside DeleD's texture directory.
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elementrix
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PostPosted: Tue Jan 02, 2007 9:39 pm    Post subject: Reply with quote

Quote:
I wonder if DeleD still runs at an acceptable pace with those polycounts...


a week ago i tried to make as much as possible polygons in 1 scene. and i did get till 1.1 million but i didn't had any problems(untill i tried to lightmap it
Razz )
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Daaark
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PostPosted: Wed Jan 03, 2007 4:54 am    Post subject: Reply with quote

elementrix wrote:
Quote:
I wonder if DeleD still runs at an acceptable pace with those polycounts...
a week ago i tried to make as much as possible polygons in 1 scene. and i did get till 1.1 million but i didn't had any problems(untill i tried to lightmap it Razz )
Lightmapping is practical for low polygon scenes, not stuff with hundreds of thousands of polygons (which is fit for raytracing). Not until you get a card that can store a gig of lightmaps. Razz

When you see objects like this in game levels, they are not lightmapped. They are objects that are placed, and are lit realtime, by vertex lights, or whatever shader crap you are using.
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Final
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PostPosted: Sun Jan 07, 2007 6:47 pm    Post subject: Reply with quote

My time for deled just got less ><'

Which sux, I hate the real world...

More repetitive complexities.

Its 80% done geometry. texturing 10%...





Thats the latest completely redone, more complex and much more style.

Much more cohesive too, architecturally that is. Everything flows into each other. Nice 200K polycount, my comp cried but the hide option works great. I will continue to work on this things between jobs as much as I can... Wink

cya soon!
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Mr.Fletcher
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PostPosted: Sun Jan 07, 2007 7:08 pm    Post subject: Reply with quote

Whoah. Really looking forward to see the final version lightmapped.
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granada
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PostPosted: Sun Jan 07, 2007 7:16 pm    Post subject: Reply with quote

Realy nice work Very Happy very inspiring Wink .

Dave
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Jeroen
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PostPosted: Sun Jan 07, 2007 8:14 pm    Post subject: Reply with quote

Shocked Can't wait to see the final version of this! Gallery material for sure! Very Happy
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Jeroen
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PostPosted: Sun Jan 07, 2007 8:16 pm    Post subject: Reply with quote

Final wrote:

Much more cohesive too, architecturally that is. Everything flows into each other. Nice 200K polycount, my comp cried but the hide option works great.


As a test you could try that Optimize routine I mentioned earlier. It might reduce your polycount so that you can work on more visible objects at the same time again. Allthough your geometry looks rather smooth already!
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trucker2000
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PostPosted: Sun Jan 07, 2007 9:38 pm    Post subject: Reply with quote

My gosh. I am really impressed. I can't wait to see this textured and lightmapped. I'll bet it takes ones breath away.
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Tristan
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PostPosted: Tue Jan 09, 2007 11:53 pm    Post subject: Reply with quote

HOLY CRAP>>> IM UBER AMAZED. :O
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