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Optimize Text

 
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Jan 06, 2007 7:46 pm    Post subject: Optimize Text Reply with quote

Optimize works very well on the output from the text command. Even using it 3 or more times, it pretty much halves the polygon count without losing any detail at all.

You should probably just run ~3 optimizes automatically when the text is created. Just a thought.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Jan 07, 2007 11:25 pm    Post subject: Reply with quote

*crickets*

Embarassed

Well, I thought it was a good idea. It works great, and the text does end up with lots of redundant triangles. Everytime I click optimize, more and more of them go away, and the text remains the same shape.
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Mon Jan 08, 2007 12:45 am    Post subject: Reply with quote

Thanks for the suggestion. I'll have to remember this. Smile
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jan 08, 2007 6:45 am    Post subject: Reply with quote

Yeah, it's a good idea allright! I've been playing with it a bit yesterday and an auto-optimize would do good in this particular case. Especially on the high detail texts! Shocked Very Happy
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Jan 08, 2007 6:39 pm    Post subject: Reply with quote

Jeroen wrote:
Yeah, it's a good idea allright! I've been playing with it a bit yesterday and an auto-optimize would do good in this particular case. Especially on the high detail texts! Shocked Very Happy
The only question is how many times to run it. I suggest three, but it keeps working after that.
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