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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Jan 09, 2007 5:26 am Post subject: New Temple WIP |
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Does anyone know a small free polygon reduction program I can use on my statue?
And I know my placeholder textures suck. _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Tue Jan 09, 2007 2:34 pm Post subject: |
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maybe this on works?
http://www.freedownloadscenter.com/Multimedia_and_Graphics/Video_and_Animation_Tools/VizUp_Download.html
i tried it and it works perfect it imports obj. so just export in deled to obj. and then import it.
when you are in the program click on the red round thing next to save as.
then it will calculate and when it's finished you can lower the % button and then it will reduce. I think it works great
Last edited by elementrix on Tue Jan 09, 2007 2:56 pm; edited 1 time in total |
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Tue Jan 09, 2007 2:48 pm Post subject: |
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A long winded way but free is-
1. Export as .obj using plugin.
2. Open in Anim8or ( http://www.anim8or.com/main/index.html ).
3. Save as AN8 file.
4. Open with Terranim8or. http://www.biederman.net/leslie/terranim8or/terranim8or.htm).
5. Select then build> simplify mesh, set settings how much you want ( there is no undo so you have to reload if comes out no good).
6. Save and then open in Anim8or.
7. Object>export as obj.
8. At last import back into Deled through plugins.
You may have to reassign textures as they will probably get lost,and dont worry about scales in other progs as it will end up correct again when in deled.
Hope this helps and admins don't mind me mentioning others.
Maybesome other prog that could do but i don't know . |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Tue Jan 09, 2007 2:57 pm Post subject: |
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i think my way is a little faster |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Jan 09, 2007 4:04 pm Post subject: |
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elementrix wrote: |
i think my way is a little faster |
I said FREE. This program cost $299! _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Tue Jan 09, 2007 4:21 pm Post subject: |
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lol i just found out that you need to buy it if you want to save the object |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Tue Jan 09, 2007 4:39 pm Post subject: |
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There is a free version if you can find a old download link (VIZup Optimizer 1.3).I found some links but when i ran them it was a later version.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Wed Jan 10, 2007 12:46 am Post subject: |
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blender. Import your statue mesh as 3ds or obj and use the poly reducer tool. You can then export again to something Deled can use. The only problem is that I know how much you don't like blender, hehehehe |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Wed Jan 10, 2007 1:03 am Post subject: |
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here's a quick test VD:
good ol' Buddha with more that 32k verts:
reduced to 8k verts with blenders polyreduce tool:
with a good bumpy texture it should compensate the difference.
ps. In case you want, you could email me the file and I'll reduce it for you |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Jan 10, 2007 4:37 am Post subject: |
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Yeah I'll do that.
I'll hand deliver it to. It will take me less time then to find the reducer button! I won't use a bump map or anything, I actually want it to look rough. _________________
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Jan 11, 2007 1:18 am Post subject: |
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Thanks afecelis. I think it's still too high polygon though, I'll try maybe using just the hands. There are more polygons in the 50% reduced version than I usually allow in 2 of my Blockburner backgrounds. _________________
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Thu Jan 11, 2007 2:12 am Post subject: |
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awwwwwwhhhhhh!
too bad, but anything lower than that (and even the one with 50% reduced) totally destroyed the fingers. It's around 1110 verts now. I'm "PMing" you one more with 575 verts but fingers turned into wires.
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Jan 11, 2007 7:44 am Post subject: |
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Way offtopic, but that's a great backdrop scene! |
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hikmayan Member
Joined: 10 Apr 2006 Posts: 5 Location: USA
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Posted: Fri Apr 13, 2007 9:16 pm Post subject: |
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vIZuP is an interesting tool but deep in the pocket.Thanks for the link though. _________________ If you don't have a clue just ask!. |
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