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Me Point of view on Interface (with pictures)

 
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froqus
DeleD PRO user


Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Fri Jan 12, 2007 7:52 am    Post subject: Me Point of view on Interface (with pictures) Reply with quote

part one:

comments:

In menu adjustment to add several additional options for increasing comfort work with program:

1. Possibility of the choice color highligts grid with determined at a walk, mayor of minor and younger grid (2\4\8\16\32\64\128\\256\512\1024 units) for improvement of the navigations and visual determination of the sizes object in editor

2. Allow choice of the texture by default
3. Enable to choose and adjust the style of the location of the windows worker space. (Presently under each start all viewports are situated in casual order and happens to every time their adjust anew).
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froqus
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Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Fri Jan 12, 2007 7:59 am    Post subject: part two: Reply with quote

Add possibility an highlight active viewport and adjustment of his colour:

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froqus
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Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Fri Jan 12, 2007 8:09 am    Post subject: and last more (last?): Reply with quote



Add in toolbar elements of management and choice of the step highlights (sample 1)

Possibility quick switching between already adjusted style viewports (sample 2)

In context menu to add possibility an fixed size and locations of the windows
( in first mode they are frozen, in second mode- their size possible to control drag&drop (OR)


Last edited by froqus on Sat Jan 13, 2007 6:23 pm; edited 1 time in total
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Fri Jan 12, 2007 5:14 pm    Post subject: Reply with quote

I notice that, among the four-viewport layout, you don't have the "3ds Max" layout, which puts 3D in the lower-right.

However, I think it's better if you can configure the viewports into major layouts, and the actual contents of the layouts can be changed in a menu. You should then be able to "save current layout as default."

Also, the layouts ought to be saved with the map file (if they aren't already).
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afecelis
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Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sat Jan 13, 2007 1:46 am    Post subject: Reply with quote

hey froqus! that's a nice color scheme you got there! Cool could you share your ini file to get a grip of it?

btw, that would make another good feature request, color schemes should be set as a different file, this way you could have several different ones that would also resemble other 3d apps or we could share custom schemes made by users without touching the other options in the .ini Wink

ps. Nice screenshots and ideas.
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Vijchti
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Joined: 16 Aug 2006
Posts: 250

PostPosted: Sat Jan 13, 2007 3:38 am    Post subject: Reply with quote

^ That would definitely be great. All you'd need to do is place those variable options in a text file: one default and any others that are added will be added as selectable options from a drop-down list.

I would also love a fixed viewport idea. I'll occasionally accidentally move one, but if I reset the views it moves them around. With a fixed viewport, you can get rid of the handles and have a little more space to see what you're doing.
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froqus
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Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Sat Jan 13, 2007 6:17 pm    Post subject: Reply with quote

This not screenshots. This 5 minutes of the work in graphic editor , what must be an interface to become greatly suitable for functioning (working) in DeleD, me Wish to developer =)
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Jan 14, 2007 9:48 am    Post subject: Reply with quote

I like many aspects of this, especially the extra space you gain when you hide the title bar of the view windows.
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