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Add more import\export formats

 
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froqus
DeleD PRO user


Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Sun Jan 21, 2007 10:36 am    Post subject: Add more import\export formats Reply with quote

As follows: .MAP (Quake), .MAP Valve 220 (Half-Life).
And correct carrying already available texture coordinates
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Jan 22, 2007 7:59 pm    Post subject: Reply with quote

A generic .map importer is being worked on, it shouldn't be too long. I just could use some more example maps (most maps I have only have trivial texturing, and trying to use quark to create some is giving me a headache).

The torque exporter already does valve 220 export. Quake .map export might be added at a later time but... what in particular do you need it for? Currently, you'll probably have to post-edit the .map in a brush based modeler anyway to add custom entities not support by DeleD.

About the texturing issue: If you can point me to a working mesh->brush exporter (for any modeler, but preferably with source although inspecting back box input->output could be useful too) that properly maintains texture coordinates, that would be a great help. I am currently a bit stuck with the math, and I am looking for resources. I'll sink my teeth in it until it works, but having a working example would no doubt shorten this process.
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froqus
DeleD PRO user


Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Tue Jan 23, 2007 10:32 am    Post subject: Reply with quote

Many developers and presently use valve hammer for making level , on its awe and risk though beside it not free license since this hitherto best instrument for making level . and big amount source levels ed beside many which possible terminate but for compiling in play preferably all use license lawful software for instance Deled =).
sorry for me grammatics but my english very ugly =)) =-) Cool
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