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Texture tiling

 
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sonic91
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Joined: 19 Jan 2007
Posts: 15

PostPosted: Sat Jan 27, 2007 11:46 am    Post subject: Texture tiling Reply with quote

In deled lite, how can I alter the number of times a texture is tiled on an object? for instance, I textureed a rectangle, and the texture appears tiled 4 times, one in each corner, and i only need it once over the whole object.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Jan 27, 2007 11:48 am    Post subject: Reply with quote

Hi there Sonic91, and welcome! Smile

You should select your polygon in Face mode and use the Gen. UV command with the "Fit texturesize to face" option checked.
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sonic91
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Joined: 19 Jan 2007
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PostPosted: Sat Jan 27, 2007 11:57 am    Post subject: Reply with quote

thanks for that. this may be obvious, but I can't see it yet, but is there a way of setting the number of times a texture is repeated, e.g. repeated 10 times across and 15 times up?
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sat Jan 27, 2007 12:28 pm    Post subject: Reply with quote

Then you would probably select the polygon(s), go to face mode, click on "Scale" and enter 1000 and 1500 (percent). Also check out the UV editor (view -> add view ->uv editor), which might be helpful to you.
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sonic91
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PostPosted: Sat Jan 27, 2007 1:08 pm    Post subject: Reply with quote

excellent! just what I was looking for!
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Jeroen
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PostPosted: Sat Jan 27, 2007 1:33 pm    Post subject: Reply with quote

Smile
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Sat Jan 27, 2007 7:20 pm    Post subject: Reply with quote

Also, to change the default tiling scale, see

tools -> options -> Defaults tab -> Default UV Scale (in the subgroup Editing Settings).
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