Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

light tunnel

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD 3D Modelling
View previous topic :: View next topic  
Author Message
Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Sun Dec 05, 2004 5:05 pm    Post subject: light tunnel Reply with quote

I've been experimenting with the lightmapper a little and threw together a tunnel with bars going through the middle, then stuck a light in the middle of it all, unfortunaly it's not as impressive as I was hopeing, maybe I just need to play with the settings.

[/img]
Back to top
View user's profile Send private message Visit poster's website
granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Dec 05, 2004 5:29 pm    Post subject: Reply with quote

Hi chris

maybe from a diferent angle!!,(looks like a colapsed mine shaft Smile ) Cool

dave
_________________
AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580
Back to top
View user's profile Send private message Visit poster's website
Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Sun Dec 05, 2004 5:47 pm    Post subject: Reply with quote

I'll try moving both the camera and the light around see what I can get.

I guess it is kind of like a collapsed mine shaft, but I personally want to look at it as a ragdoll testing shaft, which is what it'll be used for.
Back to top
View user's profile Send private message Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Dec 05, 2004 7:25 pm    Post subject: Reply with quote

Hmmm, I think it looks kinda cool... but then again, I don't know what you expected/hoped/wanted it to look like.
Back to top
View user's profile Send private message Visit poster's website
Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Wed Dec 08, 2004 7:39 pm    Post subject: Reply with quote

I had a play with the light properties and I'm quite happy with the results, would look even better in PRO I guess, hint hint Very Happy . Hopefully my ragdolls will be able to see the light at the end of the tunnel as they fall to their bone breaking doom, no pun intended (ok so maybe thats a lie).
Back to top
View user's profile Send private message Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Dec 09, 2004 9:51 am    Post subject: Reply with quote

I think it would be awesome to see ragdolls fall through that! Also, I think this idea of a testing shaft is a very cool and original! Note that I have only been following ragdoll development circuitiously, so if it is actually quite common practise in that field just don't tell me Wink
Back to top
View user's profile Send private message Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Dec 09, 2004 10:24 am    Post subject: Reply with quote

Now... what are ragdolls?! Shocked
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Thu Dec 09, 2004 10:28 am    Post subject: Reply with quote

I have to admit that I haven't been following ragdoll much at all, was impressed by UT2k3's ragdoll, then went on a bit of a spree finding little bits out and played truck dismount. When I started work on MOOD it was somthing that both Khris and myself wanted, so I looked for a Physics system that would allow it, came back with Newton.

Currently my test ragdolls just fall to the floor and lay there, I came up with this concept as a more interesting way of testing. Then again I'm probably not the first to use it.

Now I just have to get the new version of Newton to compile in DBPro.
Back to top
View user's profile Send private message Visit poster's website
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Dec 09, 2004 10:28 am    Post subject: Reply with quote

Jeroen wrote:
Now... what are ragdolls?! Shocked


Ragdoll physics?

Instead of having canned death animations and such, you simulate how something would land or react to gravity. You can shoot someone and have them fall down a flight of stairs naturally, instead of doing their canned death pose at the top of the steps.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Dec 09, 2004 11:00 am    Post subject: Reply with quote

For a nice example of how sick and twisted (yet loads of fun) something scientifcally changelling like ragdoll simulation can be, check out the two games at the top of

http://jet.ro/index.shtml?feats

Very famous ragdoll abuse brought to you by the demoscene Smile
Back to top
View user's profile Send private message Visit poster's website
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Dec 09, 2004 1:35 pm    Post subject: Reply with quote

I just downloaded the truck one. It's strangely addicting. I couldn't get past 48,000. I don't get how people manage high scores of 200,000+?
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Dec 09, 2004 2:00 pm    Post subject: Reply with quote

I think it is a bug in the concept, or more probably they just discoverd some weird combination that gives ultra high scores and then set the high scores much too high for us ordinary people. Demosceners, a strange folks them is! Very Happy
Back to top
View user's profile Send private message Visit poster's website
Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Thu Dec 09, 2004 3:57 pm    Post subject: Reply with quote

I forgot to mention stair dismount in my post before, but they are 2 of the 'games' that really impressed me a couple of years ago. And more recently Walaber's 'Ragdoll Monkey Bowling'.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD 3D Modelling All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum