Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Well Done! And requests :P

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
hpesoj
DeleD PRO user


Joined: 16 Oct 2004
Posts: 184

PostPosted: Wed Dec 08, 2004 7:40 pm    Post subject: Well Done! And requests :P Reply with quote

Nice work on the latest version Jeroen and team :), I especially like the lightmapping, works perfectly when loaded into DBPro. One thing though, could you add an output scale factor in for the .x export, as the plugin I am using in DBPro (Walaber's Newton Wrapper) doesn't allow for scaling of objects. I get my object 20 times too big :S. I have tried merging and scaling, but it produces an error (different ones depending on whether you export textures), and the exported file doesn't load into DBPro.

Also, the uniform scale (using ctrl I think) still doesn't actually scale properly :P. This seems to be a recurring problem, I think it's just a problem with the Y axis, so just make a cube, scale it down uniformally, then you'll see what I mean, the cube is no longer a cube, it's a flattened box.

Cheers! And keep up the good work :).

Joseph
Back to top
View user's profile Send private message
Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Wed Dec 08, 2004 7:50 pm    Post subject: Reply with quote

Could you tell me how you managed to get the lightmaps to load in DBPro, I've tried and well things look dodgy and nothing like they should.
Back to top
View user's profile Send private message Visit poster's website
hpesoj
DeleD PRO user


Joined: 16 Oct 2004
Posts: 184

PostPosted: Wed Dec 08, 2004 8:09 pm    Post subject: Reply with quote

Confused I didn't need to do anything, I just generated the lightmap, exported .x, and loaded the model in. You are using U5.7 yeah?
Back to top
View user's profile Send private message
Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Wed Dec 08, 2004 8:12 pm    Post subject: Reply with quote

No I tried to update to 5.7 and it wouldn't compile anymore so I went back to 5.5. I could always try upgrading again.
Back to top
View user's profile Send private message Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Dec 08, 2004 8:22 pm    Post subject: Reply with quote

joseph, can you tell a little bit more about .X files and lightmapping in DarkBasic? As we don't export any lightmap UV coordinates to the .X files (yet) we're wondering how to get things to work in DB.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Dec 09, 2004 9:47 am    Post subject: Reply with quote

Amazed at hpesoj getting a feature to work we didn't build in Shocked

DeleD is now adding features to itself while we are not looking. It has come alive, ALIVE I tell you!!! Very Happy
Back to top
View user's profile Send private message Visit poster's website
Chris
Member


Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Thu Dec 09, 2004 10:16 am    Post subject: Reply with quote

Does the level look as impressive in DBPro if you add the command 'hide light 0' to your game set-up.
Back to top
View user's profile Send private message Visit poster's website
hpesoj
DeleD PRO user


Joined: 16 Oct 2004
Posts: 184

PostPosted: Thu Dec 09, 2004 7:38 pm    Post subject: Reply with quote

Hmmm, I don't know what's happening them :S. I imported the object into DBPro, and it certainly looks like it has lightmapping! Do you adjust the normals or something as well, cos the different areas are definitly lit in different shades. I'll do some more experimenting.
Back to top
View user's profile Send private message
hpesoj
DeleD PRO user


Joined: 16 Oct 2004
Posts: 184

PostPosted: Thu Dec 09, 2004 7:48 pm    Post subject: Reply with quote

Heh, ok, I think I may have made a mistake. The textures I used were shaded in a way that it looked like one corner was lit. It really did look like how it looked in DeleD. I feel stupid now Razz.

As for how to get lightmapping in DBPro, I'd suggest using DBO objects. The authors of Giles lightmapper export them, so maybe you'll be able to get some info off of them if you asked nicely (well, it's a suggestion Razz). Also, email Mike Johnson or Lee of TGC, they'll give you the latest DBO documents, and could probably tell you a thing or two about the lightmapping. The only thing I really know is it's all stored internally, within the file, so no outside bitmaps etc.
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum