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.Obj exports every texture?

 
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hankenb
DeleD PRO user


Joined: 10 Feb 2007
Posts: 13

PostPosted: Tue Feb 13, 2007 7:46 pm    Post subject: .Obj exports every texture? Reply with quote

When I export an .obj with one texture, it looks fine. However, the .mtl file shows that it is exporting the info for every texture in the material picker. That is incredibly inefficient, as I have to copy and paste all my materials into my object folder in my game engine just to show an object with ONE texture. Am I doing something wrong, or is this just how the exporter works? Thanks
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CMe
Member


Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Fri Feb 16, 2007 4:13 am    Post subject: Reply with quote

Hi, it's something the exporter just does and not an error on your part. At the moment DeleD doesn't state which textures are used and which aren't. I could go through all the objects and detect which ones are being used and include an option to remove non used textures from the material file.

There is going to be some changes regarding the way a plug-in works with DeleD. I'll be working to get it compatible with the new versions as well as with the current one and I'll be sure to make this option available. Thanks for the input.
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hankenb
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Joined: 10 Feb 2007
Posts: 13

PostPosted: Fri Feb 16, 2007 1:35 pm    Post subject: Reply with quote

Thanks
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