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Abbadon: Paradise of Darkness

 
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Sanitarium_Games®
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Joined: 25 Feb 2007
Posts: 6
Location: Chicago

PostPosted: Sun Feb 25, 2007 4:31 pm    Post subject: Abbadon: Paradise of Darkness Reply with quote

Hey, I'm new.

So I've been writing a game script since summer '05. The game is called "Abbadon: Paradise of Darkness". It's based on a huge island.

When I learn DeleD to make island things, it'll start being in on more development. But the models are being made. Which I'll explain in a minute.

Here's the game info.

"Two parents, Jack and Sarah Schuyler,
wanted to work things out so they won't get a divorce.
They have two 10 year old boys.
Jack rented a boat for the family for alittle vacation.
The whole family sails off in the middle of the Pacific Ocean for "Peace And Quiet".
The first night, a storm came. Made the boat crash into a unknown island.
When Jack woke up, Jack couldn't find his family.
Jack found blood next to the boat.
As he search for his wife and kids, he started to see unusual things.
Then realized he has to fight his way though
the whole island to find and save his family..."

The game will be horror kind. The player must fight unspeakable creatures though the island to find his family.

You might think the game might be like Resident Evil or Silent Hill...no. It'll have shocking things.

To make yall understand more, later in the game, you have to cut ALOT of dead bodies tummys to make a long rope made of guts to escape a cave.

One creature is currently being made. Here's the art work, and what is look like so far. I have a modeler to make the models for me.





I'm the writer, level designer(Well, very soon Cool), and CEO of my own company, Sanitarium Games®.

I know DeleD has a modeling tool, but modelling was never my cup of tea. Shocked

The art work was from my drawer. He's the co-writer and President of Sanitarium Games®.

Sanitarium Games® only has 4 people total. Rolling Eyes

There will be more crazy things like the gut rope. You might think we are sick. Maybe we are, but don't care. Twisted Evil

One question, is the Delgine creators publishers? Or mostly, I just put the game on CD and tell, and sell it to people myself.

The game should be done by early 2009. Hope you guys will become fans.

Thanks
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Feb 25, 2007 5:20 pm    Post subject: Reply with quote

Hello there Sanitarium_Games® & welcome.
Your project sounds interesting,i hope it develops well & you keep us posted on progress.Good luck to you & your team Smile .

Dave
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Sanitarium_Games®
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Joined: 25 Feb 2007
Posts: 6
Location: Chicago

PostPosted: Sun Feb 25, 2007 6:06 pm    Post subject: Reply with quote

Thanks.

But are you guys publishers also? Like put in good words for projects, selling and stuff like that?
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Jeroen
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Posts: 5332
Location: The Netherlands

PostPosted: Sun Feb 25, 2007 6:27 pm    Post subject: Reply with quote

Nope, we're into creating DeleD 3D Editor and distributing modelpacks & texturepacks. We have some other plans as well but we're not in the publishing industry.

Anyway, goodluck with your project! I sure hope you'll have the spirit to continue and finish your ideas! Very Happy
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Jeroen
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PostPosted: Sun Feb 25, 2007 6:27 pm    Post subject: Reply with quote

Jeroen wrote:
Nope, we're into creating DeleD 3D Editor and distributing modelpacks & texturepacks. We have some other plans as well but we're not in the publishing industry. Tip: don't think about selling your stuff already. Just try to get something good going first - that's enough work as it is for now... Wink

Anyway, goodluck with your project! I sure hope you'll have the spirit to continue and finish your ideas! Very Happy

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Sanitarium_Games®
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Joined: 25 Feb 2007
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PostPosted: Sun Feb 25, 2007 7:23 pm    Post subject: Reply with quote

Ha...quoteing yourself Very Happy

Well, thanks anyway. Maybe I'll just find some publishing tips and things like that.

Oh, say like I made a level. Than I made another one in a different scene. Can I connect levels to each other?
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Jeroen
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PostPosted: Sun Feb 25, 2007 7:34 pm    Post subject: Reply with quote

Wierd - something went wrong with that quoting stuff... Laughing

About different levels: yeah, break up your 3D world into pieces (levels) and bring them together again using your game engine.
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Sanitarium_Games®
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PostPosted: Sun Feb 25, 2007 7:39 pm    Post subject: Reply with quote

Last thing, what game engines can I use for DeleD so I can put my game world togethor? Possbily free engine Laughing
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mappy
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Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Mon Feb 26, 2007 6:10 pm    Post subject: Re: Abbadon: Paradise of Darkness Reply with quote

Sanitarium_Games® wrote:
You might think we are sick. Maybe we are, but don't care. Twisted Evil


Not at all.
it's always very pleasant to see others people enthusiasm Smile

Good luck !
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Sanitarium_Games®
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PostPosted: Wed Feb 28, 2007 7:43 pm    Post subject: Reply with quote

oh that's good. But other people think we're sick, but it still got their attention.

But anyway, what game engine should I use? I have Torque but ti's kept freezing. So I'm trying to find something else.
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Jeroen
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PostPosted: Wed Feb 28, 2007 10:15 pm    Post subject: Re: Abbadon: Paradise of Darkness Reply with quote

Just noticed you made the following remark in your original post:

Sanitarium_Games® wrote:

One creature is currently being made. Here's the art work, and what is look like so far. I have a modeler to make the models for me.


I think that if you want to make this project a success, you should try to assemble a team. And a team is not just a group of people doing stuff for some boss at command, a succesful team is a group of people striving to accomplish a shared goal. All member of a successful team are motivated by heart to get things done and money, for example, should be less important. So... that modeler should not make the models just because you asked for them, he/she should make the models because he is motivated to put his share into the project. He/she needs to be commited to the project, not just to you as a boss...

Oh well, feel free to ignore my rambling... I just felt the need to write my thoughts down suddenly... Wink

About game engines: how about BlitzBasic as a language?
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trucker2000
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Joined: 11 May 2005
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PostPosted: Wed Feb 28, 2007 11:30 pm    Post subject: Reply with quote

Quote:
I have Torque but ti's kept freezing


Make sure your graphics drivers are up to date.
Look at the console log. If there is a texture missing, you will have problems. The log will tell you what's going on.
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Sanitarium_Games®
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PostPosted: Thu Mar 01, 2007 12:35 am    Post subject: Reply with quote

Oh, I made a ad a while ago about modeling and looking forward to part of the team. And it's good Cool

I'll look at BlitzBasic.
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