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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Fri Mar 09, 2007 1:53 am Post subject: Amazing CryEngine2 Level Editor |
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http://www.gamevideos.com/video/id/9866
*gasp* _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Mar 09, 2007 12:59 pm Post subject: |
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I can't watch past 5:15 for some reason.
But big deal. It's just graphics. Show me new gameplay. It's still Quake with dynamic shadows until then. We solved the graphics problem like 10 years ago. _________________
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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Fri Mar 09, 2007 3:07 pm Post subject: |
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I suppose I'm a sucker for dynamic lighting, then.
Here's a video showing off actual gameplay. It's cool and all, but I'm always more interested in the level editing software. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Mar 09, 2007 5:53 pm Post subject: |
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I watched a lot of the GDC videos. I'm more impressed by innovation rather than things that require expensive upgrades to play the same game over again.
Updating the shadow of a palm tree that got shot down doesn't make the GAME any better. I don't see the reason to get excited that it can render 60 kilometers of water and trees.
Having real 3d clouds instead of a texture map doesn't impress me. The game is about walking around terrain and shooting people who stand there, and shoot directly back at you until they die. How does spending cpu and gpu cycles simulating clouds help that?
The new mario game that flips back and forth from a 2D game to a 3D one looks awesome. That was impressive. Watch that video on the link you posted. It's > *
PS3 HOME impressed the hell out of me. The FREE XBox live killer.
Not saying that stuff looked BAD, but it's overly highend stuff, to render what will end up being mostl likely a simple and a unimpressive game.
GUITAR HERO was innovation.... This new engine is simply a reason to sell new GeForces. _________________
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Mar 09, 2007 8:23 pm Post subject: |
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As a game player, I agree with Vampyre Dark, but as a developer I'll definitely have to say... *GASP*. If you stop and realize how much work (and math) it is to actually develop a sky system like that, I don't think you have much choice but to be impressed with it. |
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TenTerHooK Member
Joined: 28 Mar 2007 Posts: 12
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Posted: Wed Mar 28, 2007 2:10 pm Post subject: |
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...unfreaking believable....
I know graphics doesnt make a game but it doesnt hurt either and it tends to appeal to people to a degree (even those who claim it doesnt make a game).
The thing is that the physics engine in that game does actual effect gameplay! ...so does the voxel editing.
As a game developer I realise caves are a chore to add to terrain in most engines at present.
The one idea that springs to mind for me is a battlefield game with those kind of physics.
Tanks that drive through walls!
Destructible trees!
Atomic bomb effects!
Component destruction on vehicles! (which was actually around since interstate 76 and b4 but you dont see it much as it takes so much effort) |
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gearedmah Member
Joined: 21 May 2007 Posts: 4
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Posted: Mon Jun 11, 2007 5:33 pm Post subject: |
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OMG...that editor is SOOOOO sweet...that is just ridiculous!! I was actually just starting to wonder if some of the things I have planned for my game were even possible...and this engine proves it can be done!! The day/night shading?? OMG...that alone is sick...caves and overhangs?? Graphics are definately not the be all end all of games, but REALISM is a HUGE part...and God knows that in reality there are caves and overhangs...this editor makes it SO simple...and roads?? Oh man...I gotta have this editor!!
Now whether or not the next FarCry will be any good?? I don't care...I'm not thinking about what they're doing with it, but rather WHAT I COULD DO WITH IT!! ha ha ha... |
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rogue72 Member
Joined: 21 Jan 2005 Posts: 21 Location: East Yorkshire, UK
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Posted: Fri Oct 19, 2007 10:13 am Post subject: |
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suprise to see pople knocking games that actually push the envolope rather
than just reuse it, this engine surely is a leap forward comapared to the same old tech4
& unreal 2 engine games were currently flooded with
and comparing this level creation tool with such are unreal-ed or hammer
(ie level tool distributed with games) surely no comparasion
and yeah FPS isnt anything new, can you name the last inovative (PC) game
how about
manic miner +/-1982 started the platform genre
wolfenstien +/- 1992 started the fps genre
(lemmings possibly as a puzzler)
guiatr hero ?, just doing what ddr did 10 years ago on ps1
arnt they the only 2 origanal game ever then? |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Fri Oct 19, 2007 10:32 pm Post subject: |
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Personally, I see games as stories. I want to experience the story. I think immersive technologies (not the company :-) help a lot with that, be it 6.1 surround sound or high-end graphics or controller vibration. Compare movies: there are some really innovative movies at times, but most of the time, the movie structure is quite well known. That doesn't make the story in the movies, told in those structures, less valuable.
(Btw: boo-hiss on PS/3; I didn't know the sixaxis didn't have vibrate when I bought for of them half a year ago, and now I'll have to buy another four -- at 50 bucks a pop. Eek! Maybe I'll just buy all my games on the Xbox instead. But that's off topic :-) |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Oct 19, 2007 11:06 pm Post subject: |
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jwatte wrote: |
(Btw: boo-hiss on PS/3; I didn't know the sixaxis didn't have vibrate when I bought for of them half a year ago, and now I'll have to buy another four -- at 50 bucks a pop. Eek! Maybe I'll just buy all my games on the Xbox instead. But that's off topic |
I always turn rumble off. _________________
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rogue72 Member
Joined: 21 Jan 2005 Posts: 21 Location: East Yorkshire, UK
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Posted: Sat Oct 20, 2007 1:21 pm Post subject: |
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I defo agree on the story , one of my favs is the halflife 2 & ep's
the story to that beats most movie plot hands down |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Tue Nov 27, 2007 10:59 pm Post subject: |
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rogue72 wrote: |
I defo agree on the story , one of my favs is the halflife 2 & ep's
the story to that beats most movie plot hands down |
I have a personal outlook summed up by the rule of three:
A great game has the following...
....Great Gameplay....Great Story....Great Music
Not necessarily in that order (but I'd say usually). This also is applied to movies, with gameplay being substituted by great acting.
The first two are an obvious...but I'm sure many wouldn't totally agree on the last, but I personally feel music is just as important as the "fun" factor of a game - mostly when you're telling a story (obviously, marty o'donnel's great game score wouldn't make or break halo multiplayer ). It sets the mood in most cases, and aids in drawing the player into the world - so it enhances the fun factor.
This even applies to old school games...take Mario...the Mario theme is timeless, so is space invaders...despite these not being orchestral compositions.
Anyways, graphics isn't on my list...it's nice to have a pretty and appealing world, but there are other elements that are important as well...but I don't think many of them are as important as the big three I outlined above. Of course...if you have sub-par graphics that are so bad they detract from the immersion, or clunky controls and clunky interfaces...etc the game obviously won't be as fun, so many elements really make up how fun a game is. The ironic part is, when those elements go rather unnoticed by the player, who is simply enjoying the game, having fun, and wanting more - the developer did his job, and created a good product. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Nov 28, 2007 7:12 am Post subject: |
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Starnick wrote: |
A great game has the following...
....Great Gameplay....Great Story....Great Music |
Couldn't agree more. And I definately agree on music being equally important (if not more) compared to the other two. My favorite game of all times is Ultima Underworld, a 3D RPG originating in 1992 (!). I haven't played another game since then that had that great a music score to set just the correct mood. |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Wed Nov 28, 2007 9:56 am Post subject: |
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Jeroen wrote: |
My favorite game of all times is Ultima Underworld, a 3D RPG originating in 1992 (!). I haven't played another game since then that had that great a music score to set just the correct mood. |
Whooho, Ultima Series rules. I've played Crysis - and it's a very good-looking game (not from Epic, id, or Bethesda...) which shows the real power of the PC as a gaming platform but besides the graphics, there is nothing special at Crysis (Look at Call of Duty 4 - It uses a modified engine from CoD2 !). Well but i'm more the Unreal Tournament 3 Player (my personal game of the Year). |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Nov 28, 2007 11:13 am Post subject: |
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Ha, I'm not talking about the Ultima series actually! I'm talking about Ultima Underworld 1 & 2. These games stand apart from the Ultima series, which I haven't played so I don't know how good they are. |
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