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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sun Dec 05, 2004 5:05 pm Post subject: light tunnel |
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I've been experimenting with the lightmapper a little and threw together a tunnel with bars going through the middle, then stuck a light in the middle of it all, unfortunaly it's not as impressive as I was hopeing, maybe I just need to play with the settings.
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Dec 05, 2004 5:29 pm Post subject: |
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Hi chris
maybe from a diferent angle!!,(looks like a colapsed mine shaft )
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sun Dec 05, 2004 5:47 pm Post subject: |
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I'll try moving both the camera and the light around see what I can get.
I guess it is kind of like a collapsed mine shaft, but I personally want to look at it as a ragdoll testing shaft, which is what it'll be used for. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Dec 05, 2004 7:25 pm Post subject: |
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Hmmm, I think it looks kinda cool... but then again, I don't know what you expected/hoped/wanted it to look like. |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Wed Dec 08, 2004 7:39 pm Post subject: |
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I had a play with the light properties and I'm quite happy with the results, would look even better in PRO I guess, hint hint . Hopefully my ragdolls will be able to see the light at the end of the tunnel as they fall to their bone breaking doom, no pun intended (ok so maybe thats a lie). |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Dec 09, 2004 9:51 am Post subject: |
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I think it would be awesome to see ragdolls fall through that! Also, I think this idea of a testing shaft is a very cool and original! Note that I have only been following ragdoll development circuitiously, so if it is actually quite common practise in that field just don't tell me |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Dec 09, 2004 10:24 am Post subject: |
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Now... what are ragdolls?! |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Thu Dec 09, 2004 10:28 am Post subject: |
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I have to admit that I haven't been following ragdoll much at all, was impressed by UT2k3's ragdoll, then went on a bit of a spree finding little bits out and played truck dismount. When I started work on MOOD it was somthing that both Khris and myself wanted, so I looked for a Physics system that would allow it, came back with Newton.
Currently my test ragdolls just fall to the floor and lay there, I came up with this concept as a more interesting way of testing. Then again I'm probably not the first to use it.
Now I just have to get the new version of Newton to compile in DBPro. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Dec 09, 2004 10:28 am Post subject: |
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Jeroen wrote: |
Now... what are ragdolls?! |
Ragdoll physics?
Instead of having canned death animations and such, you simulate how something would land or react to gravity. You can shoot someone and have them fall down a flight of stairs naturally, instead of doing their canned death pose at the top of the steps. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Dec 09, 2004 11:00 am Post subject: |
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For a nice example of how sick and twisted (yet loads of fun) something scientifcally changelling like ragdoll simulation can be, check out the two games at the top of
http://jet.ro/index.shtml?feats
Very famous ragdoll abuse brought to you by the demoscene |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Dec 09, 2004 1:35 pm Post subject: |
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I just downloaded the truck one. It's strangely addicting. I couldn't get past 48,000. I don't get how people manage high scores of 200,000+? |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Dec 09, 2004 2:00 pm Post subject: |
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I think it is a bug in the concept, or more probably they just discoverd some weird combination that gives ultra high scores and then set the high scores much too high for us ordinary people. Demosceners, a strange folks them is! |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Thu Dec 09, 2004 3:57 pm Post subject: |
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I forgot to mention stair dismount in my post before, but they are 2 of the 'games' that really impressed me a couple of years ago. And more recently Walaber's 'Ragdoll Monkey Bowling'. |
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