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New DeleD plugins and C++ SDK

 
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Wed Mar 07, 2007 11:05 am    Post subject: New DeleD plugins and C++ SDK Reply with quote

Hi All,
I'll convert as soon as possible all my productions to new SDK format so please be patient!! I've really a little time Wink
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Thu Mar 15, 2007 2:29 pm    Post subject: Reply with quote

Hi guys,
just to keep you informed on my progresses, I'm implementing new DXS reading in Irrlicht (60% done Wink, hope to end before this week-end ).
Well this is a good new (at least I think....) cause I'll release after this Level viewer and other plugins as well.....
Here you are some of my changes to irrlicht code:
-now each primitive is added like a new mesh to scene manager
-lights are all loaded to scene manager (if you want)
-now just used textures are loaded by Irrlicht to avoid stupid warnings
-various fixes...
Please let me know if you'd like more things in before first release...
As usual I'll send files to Niko (Irrlicht creator) to integrate in next version.
Bye all Wink
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Mar 15, 2007 7:29 pm    Post subject: Reply with quote

Ahh, great job, I was hoping we could count on your expertise to bring our new format to one of our favourite engines! Very Happy

Out of curiosity: How does Irrlicht handle XML, does it have built-in support, did you have to roll your own reader or some third party thing, what?
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Mar 15, 2007 8:48 pm    Post subject: Reply with quote

Irrlicht has it's very own xml reader implemented. It can read/write to/from an xml file. It's one of the best things added to irrlicht. (with ecception of deled map files being directly importable. Wink )

Edit to add link: Irrlicht XML (aka irrxml)
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Sat Mar 17, 2007 11:52 pm    Post subject: Reply with quote

Hi Paul-Jan,
As trucker pointed out, Irrlicht has its own xml reader and writer methods able to handle int,float etc...
Bye Wink
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Mar 18, 2007 8:05 am    Post subject: Reply with quote

Ah, nice and tight, typical Irrlicht quality! Thanks, guys... Smile
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Mon Mar 26, 2007 9:38 am    Post subject: Reply with quote

Hi Guys,
I've just finished a little polishing in my CDXSLoader code (Irrlicht loader for DXS files), so here you are final results:


Now I'm writing a small help guide and I'll send package file to Niko so to integrate in Irrlicht 1.4 too (yes, some days ago 1.3 was released)...
Later today I'll release project to the public so please be patient Wink.
Bye All
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Mar 27, 2007 7:09 pm    Post subject: Reply with quote

Awesome, great work! Very Happy
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