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new building (crappy textures)

 
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blupy
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Joined: 26 Sep 2006
Posts: 54
Location: The netherlands

PostPosted: Sat Apr 07, 2007 10:02 am    Post subject: new building (crappy textures) Reply with quote

here it is only problem is i wanna make a fantasy village like thingy Razz Cool

got no good textures for it Sad Sad
anyon knows of a place to get em free or share ? Razz









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Final
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Joined: 23 Dec 2006
Posts: 28
Location: lost

PostPosted: Tue Apr 10, 2007 11:56 am    Post subject: Reply with quote

First off your textures aren't crappy... I know because I have those exact same ones... secondly... you just need to learn to define you textures more... using UV controls and light.

Thirdly looking good.

May I suggest trying UV mapping on the cross... and a bit of deleds lightmapping things.... that will add definition.

Deled does have sufficient "bundled" textures to make your scenes look properly.

I'm busy making textures... for UV mapped stairs, pipes, signs and a couple of other props...

Which will be available as deled prefabs a.s.a.p.
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hikmayan
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Joined: 10 Apr 2006
Posts: 5
Location: USA

PostPosted: Fri Apr 13, 2007 8:28 pm    Post subject: Reply with quote

Looks good man...as already mentioned above,use of UV function,texture placement...and you will be fine.btw,it's a great effort...keep it going.
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blupy
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Joined: 26 Sep 2006
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Location: The netherlands

PostPosted: Wed May 02, 2007 1:05 pm    Post subject: Reply with quote

been of for a while for exams Shocked Shocked

but this how it looks now








tell me what u think :p
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu May 03, 2007 12:19 am    Post subject: Reply with quote

I think it's looking much better. Smile
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Jeroen
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Joined: 07 Aug 2004
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Location: The Netherlands

PostPosted: Thu May 03, 2007 6:14 am    Post subject: Reply with quote

Looks great. You know I'm a s*cker for these kind of scenes so please do continue! Very Happy Btw, hope your exams went OK.
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blupy
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Joined: 26 Sep 2006
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Location: The netherlands

PostPosted: Thu May 03, 2007 12:38 pm    Post subject: Reply with quote

heres 1 of the altar and 1 of a cande holder thingy iam trying to make for it,
any way of making flames in it then addig light to make it look real ? Razz




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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Thu May 03, 2007 1:32 pm    Post subject: Reply with quote

The altar looks cool.
Quote:
any way of making flames in it then addig light to make it look real ?

Yes, if you create a material with a transparent flame texture (DeleD PRO supports PNG files, for example). Then, you would set the material to not casting shadows and not being lightmapped. You can make some cross for the flame (looking like an + from above). Then, you would put a positional light right over the candle.
Somebody should write a tutorial for this, i'll give it a try Very Happy
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blupy
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Joined: 26 Sep 2006
Posts: 54
Location: The netherlands

PostPosted: Sun May 06, 2007 6:30 pm    Post subject: Reply with quote

making a a litle grave for the church this how it looks atm
dunno about the textures yet,still trying whit lights and need to add some coffins or so






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Jeroen
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PostPosted: Sun May 06, 2007 7:18 pm    Post subject: Reply with quote

Spooky. You should post some lightmapped scenes! Cool
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blupy
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PostPosted: Mon May 07, 2007 12:54 pm    Post subject: Reply with quote

hmm looks like this now not realy happy whit it atm







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blupy
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PostPosted: Wed May 09, 2007 4:46 pm    Post subject: Reply with quote

added some things to it now
i tried to make a human like statue but it doesnt look great Razz

atm its like this







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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed May 09, 2007 5:40 pm    Post subject: Reply with quote

Very nice, I like it. But I suggest using a better texture on the lantern things, because it's just a generic texture that wraps around it and ends up hiding it's shape.

The texture you use on the walls is great, and even adds detail that doesn't exist in the geometry. The texture on the laterns makes them look kind of formless, and removes detail that already exists in the model!
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blupy
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Joined: 26 Sep 2006
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Location: The netherlands

PostPosted: Fri May 18, 2007 11:46 am    Post subject: Reply with quote

been away for a while but what do u guys think of the human like things Razz
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