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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Fri Aug 25, 2006 4:52 am Post subject: NuXporter crisp X file exporter version 1.1.3 released. |
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Not matching the big news today, but I made a new release of NuXporter available on my web site. This version includes a checkbox that allows you to choose whether to export left-handed or right-handed geometry.
For those new to it: NuXporter is an exporter for .x files which includes shadow map coordinates, allows you to set effect names, exports crisp normals, and a few other things missing in the DeleD supplied exporter.
http://www.mindcontrol.org/~hplus/graphics/nuxporter.html |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Aug 25, 2006 6:31 pm Post subject: |
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Ah, great news! Your NuXporter is a quality product, thanks for taking taking the time to further improve it! |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Aug 25, 2006 6:36 pm Post subject: |
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As of now, we're hosting the NuXporter on delgine.com too! Thanks indeed to JWatte! |
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Dr. Zoop Member
Joined: 17 Jan 2005 Posts: 64
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Posted: Thu Apr 19, 2007 1:32 am Post subject: |
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Does this not work with the LITE version? I get a version mismatch in the plugin log when I open DeleD with it.
-Dr. Zoop |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Apr 19, 2007 9:42 am Post subject: |
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This plugin has to be converted to match the new plugin architecture. I sure hope JWatte will find the time to convert the plugin. (*hint hint*) |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Tue Apr 24, 2007 3:57 am Post subject: |
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Hmm, yes, I've been a bit AWOL. And, unfortunately, I don't think that'll end anytime soon :-(
You might want to check this out, though, if you have some spare time :-)
I created a 1.6 branch, but it has had no work done on it yet. I'll accept patches :-) |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Tue Apr 24, 2007 5:01 am Post subject: |
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It would be very useful if the highest ID of the returned vertices would be included as an attribute of the <vertices> element. That way, someone can pre-allocate an array of the right size.
Btw: the <poly> element is, uh, a little too verbose for my taste :-) But I'll survive. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Apr 24, 2007 7:01 pm Post subject: |
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That might be convenient, indeed! Especially given possible features uses of replacing existing vertices...
Pre-allocating arrays is a matter of taste, I guess. How will you deal with the situation where some model uses vertex ID's 1000000-1000010? Although I can probably tell you that this will never happen, because Jeroen is in the same camp as you on this one, and likes the ID's to be indices.... so there you go . |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Tue Apr 24, 2007 9:34 pm Post subject: |
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Quote: |
Pre-allocating arrays is a matter of taste, I guess |
No, it's a matter of both avoiding memory fragmentation, and of higher performance. Of course, you may have a taste that thinks that a 2,000 vertex object is immensely huge, and not care much about those things, so I suppose that could be called a matter of "taste" in that sense ;-)
If you can guarantee that ids will always be contiguous and start at 0, that will help out a bit, too.
Btw: in the general XML specification, "id" is supposed to be a unique ID within the entire document, not just within the parent element, so you might want to change the name of that element to something else. "ix" perhaps? :-) Trying to open a DeleD XML file in the MSVC XML schema generator errors out because the id tags are not unique. |
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