View previous topic :: View next topic |
Author |
Message |
jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
|
Posted: Mon May 21, 2007 2:13 am Post subject: Don't treat alpha channel as transparency? |
|
|
I have a number of textures where the alpha channel is either bump displacement, or a gloss map. When I use these in DeleD, they all turn up as transparent. I really can't use DeleD with these textures until a checkbox shows up per material (or texture), allowing me to mark that texture as not transparent.
So, here's my feature request: Allow textures with alpha to create materials that aren't transparent. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon May 21, 2007 5:58 am Post subject: |
|
|
Moved to Feature Request forum. PJ will pick up on this one, I'm sure! |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Wed May 23, 2007 12:02 pm Post subject: |
|
|
Unless there is a bug I don't know about, this behaviour (i.e. "not threating the alpha channel as transparency") is the default unless you explicitly set the blendmode to alphablend. If you leave it at "replace" for those textures, things should work the way you want them to?
Could you confirm that is what you were looking for? Or should I be moving this post to the bug forum? |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Wed May 23, 2007 12:28 pm Post subject: |
|
|
Texture files with alpha channels also show up transparent in the material editor directory listing. When you create a texture object / material out of it, you have to set it to alpha to make it transparent. _________________
|
|
Back to top |
|
|
jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
|
Posted: Wed May 23, 2007 9:48 pm Post subject: |
|
|
Yes, I noticed that it actually works the way I want it in the modeler, but not in the material editor/preview. So this is a feature request (or bug?) only regarding the material editor. |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Thu May 24, 2007 2:16 am Post subject: |
|
|
jwatte wrote: |
Yes, I noticed that it actually works the way I want it in the modeler, but not in the material editor/preview. So this is a feature request (or bug?) only regarding the material editor. |
It's probably a good way just to show in the folder dump that an alpha channel DOES exist in that file. _________________
|
|
Back to top |
|
|
jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
|
Posted: Thu May 24, 2007 5:15 am Post subject: |
|
|
The problem is that when your texture has mostly black alpha, you don't actually see the texture. When you have lots of textures with similar names, it gets tricky to pick the right one. |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Thu May 24, 2007 11:50 am Post subject: |
|
|
I understand what you mean now. This would be a problem
(a) in the texture preview of the 3 separate layers
(b) in the texture folder view
What we could do is have a little switch somewhere in the ME interface that toggles alpha preview in the folder view, solving (b).
I'm not too sure yet if the switch should toggle alpha preview in all of the material editor at once, or if (a) should be handled separately. An alternative option for (a) would be to only show the alpha channel if the mode is already set to alphablend.
And for convenience we could make alphablend the default for a newly created material layer if the switch for (b) is set to on and the texture does indeed have an alpha channel.
Something like that, or am I missing some details? |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Thu May 24, 2007 5:39 pm Post subject: |
|
|
jwatte wrote: |
The problem is that when your texture has mostly black alpha, you don't actually see the texture. When you have lots of textures with similar names, it gets tricky to pick the right one. |
Do you use flat display, or the mapped globe display? _________________
|
|
Back to top |
|
|
jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
|
Posted: Thu May 24, 2007 9:48 pm Post subject: |
|
|
I use flat display.
Yes, such a switch would help. |
|
Back to top |
|
|
|