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binary own DeleD format, textures include

 
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froqus
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Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Wed May 30, 2007 8:19 pm    Post subject: binary own DeleD format, textures include Reply with quote

it's possible make?
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed May 30, 2007 9:06 pm    Post subject: Reply with quote

You want a binary map format with all the texture files embedded inside it? Confused
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Thu May 31, 2007 1:08 pm    Post subject: Reply with quote

You can write your own plugin for that, it you need it. I personally see no reason for such thing.
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froqus
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Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Thu May 31, 2007 5:44 pm    Post subject: Reply with quote

Daaark wrote:
You want a binary map format with all the texture files embedded inside it? Confused

no. only for use inside DeleD , for any objects, not only for maps . and for quick navigation in big archives for prefabs. imho this may be comfortable.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu May 31, 2007 6:30 pm    Post subject: Reply with quote

I don't see a real advantage in using binary files instead of the XML/DMF/DPF files. Browsing prefabs is done pretty quickly in the current treeview implementation I think, but maybe you have another idea on this?
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu May 31, 2007 6:39 pm    Post subject: Reply with quote


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froqus
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Joined: 22 Oct 2006
Posts: 46
Location: Russia

PostPosted: Tue Jun 05, 2007 6:01 am    Post subject: Reply with quote

Reason there is in that event if several objects is used with miscellaneous textures , but having alike name.
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