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froqus DeleD PRO user
Joined: 22 Oct 2006 Posts: 46 Location: Russia
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Posted: Wed May 30, 2007 8:19 pm Post subject: binary own DeleD format, textures include |
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it's possible make? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed May 30, 2007 9:06 pm Post subject: |
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You want a binary map format with all the texture files embedded inside it? _________________
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Thu May 31, 2007 1:08 pm Post subject: |
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You can write your own plugin for that, it you need it. I personally see no reason for such thing. _________________ Behold! The DeleD Wiki! Please help us expanding it
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froqus DeleD PRO user
Joined: 22 Oct 2006 Posts: 46 Location: Russia
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Posted: Thu May 31, 2007 5:44 pm Post subject: |
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Daaark wrote: |
You want a binary map format with all the texture files embedded inside it? |
no. only for use inside DeleD , for any objects, not only for maps . and for quick navigation in big archives for prefabs. imho this may be comfortable. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu May 31, 2007 6:30 pm Post subject: |
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I don't see a real advantage in using binary files instead of the XML/DMF/DPF files. Browsing prefabs is done pretty quickly in the current treeview implementation I think, but maybe you have another idea on this? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu May 31, 2007 6:39 pm Post subject: |
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_________________
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froqus DeleD PRO user
Joined: 22 Oct 2006 Posts: 46 Location: Russia
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Posted: Tue Jun 05, 2007 6:01 am Post subject: |
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Reason there is in that event if several objects is used with miscellaneous textures , but having alike name. |
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