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More Select Features

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Feature Requests
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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Jun 13, 2007 10:38 am    Post subject: More Select Features Reply with quote

I've talked already with Jeroen about this, so here is it:

It would be really cool to have more Select Methods. Example: Select Objects by Material and Select Faces by [selected] Material especially when i've got a scene with 20 Models which have the same Texture, i can select them from hand but when i've got 100 Objects it would be taken too much time. Ofcourse, there is an Material Replace Function but it gets really long if i want to change the default UV-Scale of the Models.

After that, a new Menuitem called "Select" which contains the standart (implemented) Selection Features with these additional ones would be very helpful.
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espritcool
Member


Joined: 02 Aug 2006
Posts: 91

PostPosted: Wed Jun 13, 2007 10:56 am    Post subject: Reply with quote

I am oki with this, i have in one map 89 texture and 15 000 polygones with UV map

If i want change one texture by one other without delete the older i can't or it is take lot of time
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Jun 13, 2007 12:50 pm    Post subject: Re: More Select Features Reply with quote

Nocturn wrote:
It would be really cool to have more Select Methods. Example: Select Objects by Material and Select Faces by [selected] Material especially when i've got a scene with 20 Models which have the same Texture, i can select them from hand but when i've got 100 Objects it would be taken too much time. Ofcourse, there is an Material Replace Function but it gets really long if i want to change the default UV-Scale of the Models.

There used to be a command that would select all polygons with the system material on it. Don't know where it went, though.
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