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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Jun 11, 2007 7:22 pm Post subject: DeleD 1.7 Released! |
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DeleD 1.7 Released!
After over 2 months of hard work, we've released DeleD 1.7! This version is packed with loads of cool new stuff, like subdivision, Lathe command, a Redo command and a lot more things scoring high on the Delgine neat-o-meter. With these new commands available, DeleD is now capable of modelling both low-polygon and high-polygon models, allowing you to create more realistic worlds for your game project.
We also updated our main website with new graphics. Take a look at the flash movie made by Mr. Fletcher. Is that cool or what?
Added features
- Subdivisions! Make smoothly rounded objects using two kinds of subdivision scheme's.
- Lathe command. Use this new feature to create all kinds of objects easily. In combination with subdivision, it is really easy to create goodlooking objects within minutes.
- Select edge rings & loops.
- By popular request, Redo functionality has been made available.
- When creating polylines, you can specify if you want it to be subdivided into triangles/polygons or not.
- Lights can now, optionally, be snapped to the grid. They always use the Center snapmethod. Snapping can be turned on/off in the Object Inspector.
- Flatten Polygons command.
- Extract Polygons can now optionally remove the original polygons (the ones being extracted) from the original object.
Changed functionality
- Extrude by Region now keeps adjacent faces connected even if they point in different direction.
- The Flash property of lights has been removed as it wasn't being used.
- The camera is used as main lighting source when working in Solid mode in the 3D view(s).
- Material Replace toolbutton is now only available in Polygon/Face modes because you have to select some polygons first.
Fixed issues
- Lightmapping a scene just after disabling lightmaps on one or more materials could cause an Access Violation if the scene had been lightmapped before.
- Selection Only Lightmapping no longer occasionally triggers an 'Invalid class typecast' message.
- Scene Inspector now shows correct amount of polygons, edges and vertices after creating a polyline.
- Absolute scaling of 2D primitives (like a rectangle) no longer results in invalid geometry.
- Grouping information is saved to .dxs files now.
- The statusbar is painted again when closing the Options screen to reflect the current settings.
- Incremental rotation of selected vertices (using CTRL) has been enabled.
- Create Text Primitive now remembers the selected font height when creating multiple primitives.
- Scenes in the .DXS format can now be properly loaded when they have missing textures. Missing textures are replaced with a random gray shade color layer. |
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yoslo DeleD PRO user
Joined: 10 May 2006 Posts: 45 Location: France
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Jun 11, 2007 7:45 pm Post subject: |
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i have to say, that flash thing on the website is incredible and i'm sure you will get more users because of that!
and ofcourse thank you for this new and wonderfull version of DeleD and may there come more after |
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mrniceguy Member
Joined: 26 May 2006 Posts: 92 Location: The Netherlands
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Posted: Mon Jun 11, 2007 8:32 pm Post subject: |
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Thanks for the update. Cool site by the way!
Is it possible that an e-mail is sent to Deled customers when there's an update?
Greetings. |
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espritcool Member
Joined: 02 Aug 2006 Posts: 91
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stumcd Member
Joined: 02 Jul 2006 Posts: 37 Location: Edinburgh - Scotland
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Posted: Mon Jun 11, 2007 9:39 pm Post subject: |
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I've been busy with my 9 month old so not had a chance to do anything. Is the old DMF format still supported for save and load? I don't want to have to add a XML parser to my code.
Must though, the new features look pretty cool.
Cheers,
Stuart. |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Tue Jun 12, 2007 12:05 am Post subject: |
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Great job Deled team !
Also very nice flash movie Mr Fletcher _________________ OL. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Jun 12, 2007 1:27 pm Post subject: |
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Heh, thanks for the compliments guys
stumcd wrote: |
Is the old DMF format still supported for save and load? I don't want to have to add a XML parser to my code. |
Yep it is Although the XML format is pretty easy to understand and not much harder to load. Also, there are probably many many XML loaders for your programming language on the web, I use a third party XML loader for delphi as well
//edit
Also: Cheers to the new version! _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Wed Jun 13, 2007 6:24 pm Post subject: |
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There is actually already an open source C++ library that will parse the XML for you, and create a C++ scene graph (objects, vertex arrays, etc). It also happens to come with code for a .X exporter built on top of that library.
nuxporter google project page. |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Thu Jun 14, 2007 2:10 am Post subject: |
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Rocking!
Thanks Delgine Team,another marvelous version sees the daylight! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Jun 14, 2007 9:55 pm Post subject: |
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What they said and
Got it. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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