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cmoibenlepro Member
Joined: 14 Aug 2004 Posts: 26
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Jun 18, 2007 7:14 pm Post subject: |
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Great link, thanks for sharing! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Jun 18, 2007 7:55 pm Post subject: |
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What is bryce good for? The only things with it I ever see on renderosity are the same 3 terrains posted over and over. _________________
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Tue Jun 19, 2007 6:34 pm Post subject: |
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You can generate a large number of procedural terrains and renders. The most common use is for a variety of sky boxes/domes/spheres. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Jun 19, 2007 7:44 pm Post subject: |
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If someone renders a really nice and 'neutral' skybox using this free version of Bryce we would be very interested to include it in the DeleD distribution... |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Wed Jun 20, 2007 6:57 pm Post subject: |
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I actually paid for 5.5 a few years back...
Anyway, the best way I've found to get skies out of Bryce is to render a very large panorama (3000 pixels across) and then map that using cylindrical texture mapping on to a sky sphere. Not exactly a skybox, but does the same job (assuming your renderer can deal with sky spheres). |
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