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Project-Z XNA Game System

 
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project_z
Member


Joined: 29 Aug 2006
Posts: 5
Location: Manila

PostPosted: Tue Dec 05, 2006 10:32 am    Post subject: Project-Z XNA Game System Reply with quote

Hi All, Very Happy

Glad to post here for my Game System Framework
under managed code with XNA-Game Studio Express.

Though XNA still in beta stage, I managed to load
a DMF file and it will be use as the OFFICIAL LEVEL
EDITOR for Project-Z.

Here's some early screenshot of DMF file rendered
under XNA graphic device. Though I dont use any
xna content pipeline, It's a user primitive vertex
filled with my own DMF parsing.


http://www.codeplex.com/projectz


Hopefully my mom's gift would be an XBOX360
this christmas for me to be able to join XNA
"Creator's Club" and to see the actual DMF
Level running @ High frame rates at 1080p
under managed code in a wide screen television. LOL.Smile)


Cheers
DexteR-Z
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Dec 06, 2006 8:30 pm    Post subject: Reply with quote

Hey, that's one *COOL* project! Great stuff...
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project_z
Member


Joined: 29 Aug 2006
Posts: 5
Location: Manila

PostPosted: Mon Feb 12, 2007 2:05 am    Post subject: Reply with quote

Paul-Jan wrote:
Hey, that's one *COOL* project! Great stuff...


Thankz paul. Very Happy


BTW:

Ah finally I managed to run/collide/walk around a DELGINE map level
in pure managed code under xna, initially I thought it's gonna be slow
because im using .Net framework and XNA, but I think(IMO) MS poeple
did a great job to XNA.

W A T C H : http://www.youtube.com/watch?v=SZleo9l3h14

Cheers
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Feb 12, 2007 2:48 pm    Post subject: Reply with quote

Looks cool, but why the hell are you filming your screen? There is software for these things.
Does the collision also run great on larger maps like this one?
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project_z
Member


Joined: 29 Aug 2006
Posts: 5
Location: Manila

PostPosted: Mon Feb 12, 2007 8:04 pm    Post subject: Reply with quote

Quote:
Does the collision also run great on larger maps like


I'm implementing my own type of quadtree space partitioning, basically only triangles culled from the camera frustum view will be tested for collision and for rendering even for a bigger map.

Nice level, I almost lost there finding the way out, lols Very Happy

Heres some of shots from your level



Quote:
Looks cool, but why the hell are you filming your screen? There is software for these things.


I tried to use fraps, unforetunately it offers a limited framerates
and gives me larger file size, I'll try to take look for something better.


Cheers.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Feb 17, 2007 11:54 am    Post subject: Reply with quote

As an alternative to Frapp, a completely different approach to capturing is taken by kkapture:

http://www.farb-rausch.de/~fg/kkapture/

It might not work for your particular situation, but the idea is pretty good. And the guys from farb-rausch are awesome anyway, so it's always a good idea to point people to their stuff... Cool
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project_z
Member


Joined: 29 Aug 2006
Posts: 5
Location: Manila

PostPosted: Tue Jul 03, 2007 4:42 am    Post subject: Reply with quote

Hi guys, here's my final video and entry for the DBP XNA contest, tho I'm not expecting to win in any category due to the steep competition, but being an entrant and have something to show really feels good Very Happy .

The level here is pure DELED map and the arena lights is really DELED lightmaps Cool by just manipulating the color inside the program looks like it was really blinking when something explodes wihtin the arena, no heavy shading stuff in here just a little blurring the screen.

I'm also planning to join SHUMP competition after a tiring months finishing my DBP entry Wink, I believe DELED team is one of the sponpors of SHUMP contest. Aryt, I'm aftering that one copy of DeleD PRO. Laughing

BTW, I tried KKapture and it is a great tool, but I use TAKSI for this feed.

http://www.youtube.com/watch?v=TlVRKaitBGo

Million Kudos to DELGINE team.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Jul 03, 2007 6:35 pm    Post subject: Reply with quote

*WOW* Absolutely love the gameplay video, very slick and polished. And congratulations on getting your entry finished and submitted, that's a great achievement in itself. Thanks for posting this!

I have to say... that's one though boss to beat, takes a whole lot of shooting and strafing! Gameplay along those lines will surely do very well in the SHMUP contest... And yes, we are indeed one of the (proud) sponsors!
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Tue Jul 03, 2007 10:38 pm    Post subject: Reply with quote

Fun gameplay video. I like it that you can run faster than the rockets fly :-)
You should do something about the loading time, though...
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project_z
Member


Joined: 29 Aug 2006
Posts: 5
Location: Manila

PostPosted: Fri Jul 06, 2007 5:00 am    Post subject: Reply with quote

Here's a short Mech Rider Z's Level II Scene, Ohhhh... lot's of bullet hell and avoidable rockets spawned by boss Smile). and of course the whole level is pure DMF. Cool

http://www.youtube.com/watch?v=7PA11R_R5sE
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Jul 07, 2007 9:40 am    Post subject: Reply with quote

Heh, the action in this one is even better than the other video... but [SPOILER AHEAD] our poor little (ok, not so little) mech dies in the end! Oh no! Shocked
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