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New LITE user - quick question on LITE and transparencies...

 
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Rytz
Member


Joined: 09 Jul 2007
Posts: 13
Location: IL, USA

PostPosted: Mon Jul 09, 2007 6:06 am    Post subject: New LITE user - quick question on LITE and transparencies... Reply with quote

First off let me say that DeleD is awesome Smile. Very easy to use and gets the job done great. Depending on how much mapping I'm gonna have to do myself depends on if I buy PRO or not. I'm more on the programming side of things Very Happy.

I've been searching around for this answer but I haven't found it yet, so sorry if this has been asked or been brought up before.

The Material Editor will show all of my JPG's and Bitmap's, but not my PNG's or TGA's. Is this because I am using LITE or am I missing something? I know the PNG's and TGA's are correctly made.

Thanks in advance.


~ Rytz
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Jul 09, 2007 6:24 am    Post subject: Re: New LITE user - quick question on LITE and transparencie Reply with quote

Rytz wrote:
The Material Editor will show all of my JPG's and Bitmap's, but not my PNG's or TGA's. Is this because I am using LITE or am I missing something? I know the PNG's and TGA's are correctly made.
PNG and TGA are pro only.
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Rytz
Member


Joined: 09 Jul 2007
Posts: 13
Location: IL, USA

PostPosted: Mon Jul 09, 2007 6:49 am    Post subject: Re: New LITE user - quick question on LITE and transparencie Reply with quote

Daaark wrote:
PNG and TGA are pro only.

Thanks for the response.

Does DeleD support any other file formats that use transparency that can be used in LITE?
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Jul 09, 2007 9:16 am    Post subject: Reply with quote

from the features list:

PNG, TGA and DDS support

never used DDS (i also don't know if it can be transparant)

if you want to see the features list here it is:

http://www.delgine.com/index.php?filename=deled_features
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Rytz
Member


Joined: 09 Jul 2007
Posts: 13
Location: IL, USA

PostPosted: Mon Jul 09, 2007 11:03 am    Post subject: Reply with quote

elementrix wrote:
from the features list:

PNG, TGA and DDS support

never used DDS (i also don't know if it can be transparant)

if you want to see the features list here it is:

http://www.delgine.com/index.php?filename=deled_features

Thanks again for the response.

I don't see any other transparency-based formats listed so I'm going to assume transperency textures is PRO only.

Thanks again Smile.
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Jul 09, 2007 6:12 pm    Post subject: Reply with quote

Yes, you are right. Due to the file format restrictions, usage of transparent textures is PRO only.

You can use transparent color layers, and you can even do a neat little multilayer trick to make any texture transparent (single transparency value for all of the texture):
1) Fill the first layer with your texture and set blend mode to alphablend
2) Set the second layer to 'color' type, and set the color to bright white, alpha < 255 to make it transparent, and set the blend mode to modulate.

Ok, so this is not really practical, and it will probably fail to work when we rewrite the material system (couple of versions away), but I figured it would still be fun to know...
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Rytz
Member


Joined: 09 Jul 2007
Posts: 13
Location: IL, USA

PostPosted: Mon Jul 09, 2007 7:13 pm    Post subject: Reply with quote

Paul-Jan wrote:
Yes, you are right. Due to the file format restrictions, usage of transparent textures is PRO only.

You can use transparent color layers, and you can even do a neat little multilayer trick to make any texture transparent (single transparency value for all of the texture):
1) Fill the first layer with your texture and set blend mode to alphablend
2) Set the second layer to 'color' type, and set the color to bright white, alpha < 255 to make it transparent, and set the blend mode to modulate.

Ok, so this is not really practical, and it will probably fail to work when we rewrite the material system (couple of versions away), but I figured it would still be fun to know...

Thanks for the response. This would work in some cases but what I needed to do was import some transparency-based graphics into DeleD.

Thanks for the confirmation though.
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Sat Jul 28, 2007 9:26 pm    Post subject: Reply with quote

elementrix wrote:
from the features list:

PNG, TGA and DDS support

never used DDS (i also don't know if it can be transparant)

if you want to see the features list here it is:

http://www.delgine.com/index.php?filename=deled_features


Alright, im getting more and more impressed by DeleD by the hour. I didn't catch the DDS format support, that's great =D

Now all DeleD needs is a way to export multiverse collision volumes directly, and you folks will be the envy of the MV community as a static model and interior editor.
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