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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Jul 13, 2007 4:41 pm Post subject: Light Objects: Cast Shadow / Illuminate property |
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This would be similar to the material flags, only that here you can set up which light casts shadows and which doesn't.
Or might I have made a logic mistake now and this is not quite possible? I'm not sure about this. You tell me! _________________ Behold! The DeleD Wiki! Please help us expanding it
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Jul 13, 2007 5:11 pm Post subject: |
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Fill lights! _________________
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Jul 13, 2007 5:25 pm Post subject: |
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*gheh* I felt myself needing exactly this feature last weekend. Will definitely add it.
Vampyre: Good point! I never knew fill lights are often set to not cast shadows, but now I do (did some reading when I read your response). Might improve my lighting setup. (I usually set my fill light to be a very weak directional light, perhaps without shadows I can crank it up a bit without causing obnovious shadowing). Thanks. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Jul 13, 2007 5:35 pm Post subject: |
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I wonder what Paul-Jan so excessively models in his free time. _________________ Behold! The DeleD Wiki! Please help us expanding it
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Jul 13, 2007 6:26 pm Post subject: |
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For every new feature I build in, I try to build at least one model to show it off. Need I say I fail miserably to create something worth looking at every single time? There is a reason I'm a programmer, you know. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Jul 14, 2007 9:28 am Post subject: |
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This feature will be available from DeleD 1.71 onwards. |
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