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Light Objects: Cast Shadow / Illuminate property

 
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Fri Jul 13, 2007 4:41 pm    Post subject: Light Objects: Cast Shadow / Illuminate property Reply with quote

This would be similar to the material flags, only that here you can set up which light casts shadows and which doesn't.

Or might I have made a logic mistake now and this is not quite possible? I'm not sure about this. You tell me!
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Fri Jul 13, 2007 5:11 pm    Post subject: Reply with quote

Fill lights!
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Jul 13, 2007 5:25 pm    Post subject: Reply with quote

*gheh* I felt myself needing exactly this feature last weekend. Will definitely add it.

Vampyre: Good point! I never knew fill lights are often set to not cast shadows, but now I do (did some reading when I read your response). Might improve my lighting setup. (I usually set my fill light to be a very weak directional light, perhaps without shadows I can crank it up a bit without causing obnovious shadowing). Thanks. Smile
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Fri Jul 13, 2007 5:35 pm    Post subject: Reply with quote

I wonder what Paul-Jan so excessively models in his free time.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Jul 13, 2007 6:26 pm    Post subject: Reply with quote

For every new feature I build in, I try to build at least one model to show it off. Need I say I fail miserably to create something worth looking at every single time? There is a reason I'm a programmer, you know. Very Happy
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Jul 14, 2007 9:28 am    Post subject: Reply with quote

This feature will be available from DeleD 1.71 onwards.
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