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MAP Importer 0.9 beta released!

 
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Jul 23, 2007 7:19 pm    Post subject: MAP Importer 0.9 beta released! Reply with quote

Still in beta, but getting better and better. Quote from the changelog:

Quote:
- Geometry is no longer mirrored
- Removed checks for unsupported texture file formats (leaving that up to DeleD)
- The texture folder field is no longer ignored (the browse (...) button now works, too)
- Importer now looks for DDS and BMP images (besides .JPG, .TGA and .PNG)


Get it from the Importer Plugin Download Section. If you run into any issues with this importer, especially texturing issues, please report them. It would be especially great if you could provide a .MAP file to illustrate the problem!
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Thakaryx
Member


Joined: 13 May 2007
Posts: 9

PostPosted: Tue Jul 24, 2007 4:39 am    Post subject: Reply with quote

Sweet, indeed its getting better. Smile This time around it would load a map saved from 3ds max.
However it cant load the same map save out of constructor.

"[ is not a floating point value" it sez.
grab pipe.map (from max) and pipe_con.map (same file loaded into constructor and saved as map again)

Cheers
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Grandmaster B
DeleD PRO user


Joined: 03 Jul 2007
Posts: 218

PostPosted: Tue Jul 24, 2007 10:36 pm    Post subject: Reply with quote

It's useful... Thanks!!!
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jul 25, 2007 6:24 am    Post subject: Reply with quote

Thanks Thakaryx, perfect feedback! Will get it fixed.

[edit]Just did a silent release of 0.91b. This version properly loads constructor maps. Thanks again![/edit].
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Thakaryx
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Joined: 13 May 2007
Posts: 9

PostPosted: Sat Jul 28, 2007 1:29 pm    Post subject: Reply with quote

Cool! Wink Thanks, Ill try it in a while: GJ!
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