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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Dec 08, 2005 5:09 pm Post subject: Tutorial Requests |
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Would you like to request a tutorial on a certain topic? Simply post your request in this thread, and see if one of the veteran users is willing to pick it up.
Please provide as much details as possible: what is it exactly that you would want to see explained. |
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djblackdragon Member
Joined: 24 Mar 2005 Posts: 31
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Posted: Thu Jan 12, 2006 1:49 am Post subject: |
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Don't know if this is possible, but maybe a terrain tutorial? I didn't see one in here...>_> |
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Fixxer Member
Joined: 10 Feb 2006 Posts: 4
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Posted: Fri Feb 10, 2006 5:21 pm Post subject: |
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Total Newbie Series:
Making an FPS Indoor level.
Go through everything to make a useable level in a game, similar to what this person did.
Maybe make a new segment of the tut each week.
http://www.vgstudy.com/scifi.htm |
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Merrie DeleD PRO user
Joined: 25 Sep 2006 Posts: 16
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Posted: Sun Dec 17, 2006 8:29 pm Post subject: |
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djblackdragon wrote: |
Don't know if this is possible, but maybe a terrain tutorial? I didn't see one in here...>_> |
Yes creating a small terrain with a skybox. Would you hollow out a large cube, edge it with blockable terrain, add scene materials to the walls? And what about the skybox? Add it to the ceiling or make the ceiling see through and use a linked sky box?
Thanks!
BTW the above topic, FPS the website is offline. _________________ Working with GameCore Engine |
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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Tue Dec 19, 2006 5:05 am Post subject: |
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djblackdragon wrote: |
Don't know if this is possible, but maybe a terrain tutorial? I didn't see one in here...>_> |
You don't really need a tutorial for that -- it's fairly simple. Just make a grid, say 10 by 10, and raise select vertices to create rolling hills or whatever you want. Then triangulate all the polygons so you don't get any impossibly shaped squares.
If you really need a tutorial, I could pump one out when I have free time. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Dec 19, 2006 5:05 am Post subject: |
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Vijchti wrote: |
djblackdragon wrote: |
Don't know if this is possible, but maybe a terrain tutorial? I didn't see one in here...>_> |
You don't really need a tutorial for that -- it's fairly simple. Just make a grid, say 10 by 10, and raise select vertices to create rolling hills or whatever you want. Then triangulate all the polygons so you don't get any impossibly shaped squares.
If you really need a tutorial, I could pump one out when I have free time. |
This is easier if you put the Y lock on so that you can only move vertices up or down, and you keep the terrain even. _________________
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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Tue Dec 19, 2006 7:45 am Post subject: |
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Vampyre_Dark wrote: |
This is easier if you put the Y lock on so that you can only move vertices up or down, and you keep the terrain even. |
Yep, good advice. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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joshua1091 Member
Joined: 30 Jul 2007 Posts: 2
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Posted: Mon Jul 30, 2007 10:51 pm Post subject: importing .map files into deled |
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hi i tried to import .map files from lord of the ring -battle for middle earth to deled,i specified the file name and the texture folder (containing .tga),but there was no change in screen contents...so i request a tutorial for importing .map files into deled... |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Jul 31, 2007 12:28 am Post subject: Re: importing .map files into deled |
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joshua1091 wrote: |
hi i tried to import .map files from lord of the ring -battle for middle earth to deled,i specified the file name and the texture folder (containing .tga),but there was no change in screen contents...so i request a tutorial for importing .map files into deled... |
.map is a generic file format extension, and doesn't actually mean the contents are the same as another .map file, or the kind that is supported.
Send your .map to PJ or J, and they will take a look at it. _________________
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joshua1091 Member
Joined: 30 Jul 2007 Posts: 2
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Posted: Tue Jul 31, 2007 1:23 am Post subject: Re: importing .map files into deled |
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thanx...i did that immediately after posting that message...i got that idea when i as surfing thro the forums... |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Aug 01, 2007 6:03 am Post subject: |
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I recieved your file just fine, thanks. However, it appears to be corrupt: it is only 3 bytes in size and contains the word EAR (.map files are simple text-based files, you can open it in notepad to check). There is no information at all in there, so the importer doesn't support it. May I ask where you got this particular file from? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Aug 01, 2007 7:05 am Post subject: |
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Paul-Jan wrote: |
I recieved your file just fine, thanks. However, it appears to be corrupt: it is only 3 bytes in size and contains the word EAR (.map files are simple text-based files, you can open it in notepad to check). There is no information at all in there, so the importer doesn't support it. May I ask where you got this particular file from? |
I think EAR is the argument for the organ tool algorithm. _________________
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Aug 22, 2007 8:34 pm Post subject: |
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How do you round edges of a box? I've seen somewhere in the forum where there were box primatives that had the edges rounded. I would like to know how to do this. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Aug 22, 2007 8:47 pm Post subject: |
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trucker2000 wrote: |
How do you round edges of a box? I've seen somewhere in the forum where there were box primatives that had the edges rounded. I would like to know how to do this. |
Bevel the edges. _________________
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Thu Aug 23, 2007 3:19 am Post subject: |
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You can't bevel edges (yet). What you saw could have been beveled vertices. On a simple box though, you can achieve the same effect (beveling edges) when you inset all faces and move them outwards a little. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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