View previous topic :: View next topic |
Author |
Message |
vgo DeleD PRO user
Joined: 19 Jan 2007 Posts: 28 Location: Finland
|
Posted: Tue Aug 07, 2007 3:43 pm Post subject: BMW E30 |
|
|
Started to model a car for my project. It's based on the BMW E30 300-series car from the 80's.
My goal is to model the different variations too, like the original, the face-lift, the M3 and the MTech 1-2 versions.
Here's what it should look like when I'm done (this is -89 325i original MTech2) :
Bigger picture
Here's what I have now:
Solid
Wireframe
The model is 178 polygons, but I'll try to shave a few from it. I'll probably make also a very low poly version and high poly versions of all car parts to use in different situations.
As you can see, there's still a few problems with it. Some vertices are a bit off and there's lighting errors...
This is my very first attempt in any serious modelling, I just hope that I can finish it, but it'll take time because I'm working on my game engine and other stuff too at the same time. The reason why I started to model the car myself was that I couldn't find a good model anywhere, all I found were either too high or too low poly, besides I need all the different body variations and M3 seems to be the most common, there's a very few (none?) models of the original pre-facelift stock version...
Any hints, tips and comments will be very useful. |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Tue Aug 07, 2007 3:54 pm Post subject: |
|
|
Looks good already for your first serious attempt. The lighting "errors" may appear in the solid view, but try to lightmap the model, probably it's just odd rendering (or odd normal smoothing).
One hint though, reduce the grid size. When you build a model like this, you won't probably need the grid at all. You can also hide the grid in the 3D view. Somehow. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
vgo DeleD PRO user
Joined: 19 Jan 2007 Posts: 28 Location: Finland
|
Posted: Tue Aug 07, 2007 4:22 pm Post subject: |
|
|
The grid is already as small as I can set it.
And I really need the grid, at least in the other views, I have background pictures as reference, but I still have to pop out every now and then to have a look on the cars, maybe I should move my PC into the garage to have a good 3D reference all the time. |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Tue Aug 07, 2007 4:46 pm Post subject: |
|
|
Yeah, I meant smaller like "less lines". Is it really necessary to have that huge amount of lines all over your views? I mean, it's your thing, I would just feel very disturbed by this. Especially when you'll have hundreds of polygons overlapping in 2D views, you'll be glad for every rendered line less. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
vgo DeleD PRO user
Joined: 19 Jan 2007 Posts: 28 Location: Finland
|
Posted: Tue Aug 07, 2007 5:39 pm Post subject: |
|
|
I use the grid to place the initial vertices over the background image to get the basic shape, then I start finetuning it, still using the grid. When I'm happy with the overal look of things then I make the grid larger and turn off the snap to grid for the objects that I'm editing.
But in some situations I find it easier to use the grid all the time to make adjustments to the model, or maybe I'm just such a control greak.
EDIT: Started working on the hood. Well, at least a half of it.
Solid big
Wire big
Putting together these two halves I got almost the whole front end of the car!
Next I'm gonna work on the grille and front bumper. It's getting easier to make minor adjustments to look it better when I can actually see more of the car... |
|
Back to top |
|
|
vgo DeleD PRO user
Joined: 19 Jan 2007 Posts: 28 Location: Finland
|
Posted: Wed Aug 08, 2007 5:35 pm Post subject: |
|
|
Another update, more work on the front end, now it's starting to look like a Beemer. Well, at least a little bit.
Solid/lightmapped big
Wire big
Once I get the bumper done I'll try to fix all those ugly dents and detail errors...
Polycount is at 348 now. |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Wed Aug 08, 2007 5:57 pm Post subject: |
|
|
This is a really great start, vgo. Looking forward to the final result _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
vgo DeleD PRO user
Joined: 19 Jan 2007 Posts: 28 Location: Finland
|
Posted: Wed Aug 08, 2007 6:23 pm Post subject: |
|
|
Thanks! It's coming along a lot better than I ever hoped for...
Merged two halves, welded some vertices etc. Polycount 348 and after triangulation 1304. Maybe a bit too many for a low poly car, but I'm trying to aim for ~6000 and definitely under 10000 for the whole car. Guess I'll see what I can get when I've finished the one side of the car...
Solid/lightmapped big
Wire big |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Wed Aug 08, 2007 6:55 pm Post subject: |
|
|
Nice, to my untrained eyes that wireframe shot looks like a very clean model! Good job! |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Wed Aug 08, 2007 8:08 pm Post subject: |
|
|
That looks terrific already! |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Thu Aug 09, 2007 2:04 am Post subject: |
|
|
It looks reallly good. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
vgo DeleD PRO user
Joined: 19 Jan 2007 Posts: 28 Location: Finland
|
Posted: Thu Aug 09, 2007 5:17 pm Post subject: |
|
|
Added a crude bumper sort of thing...
Solid/lightmapped big
Wire big
Now I need to start on the finetuning, try to smooth out all those ugly dents and such. I already worked on the hood and it's a lot better, also added on it the line between fender/hood, not sure if I'll leave it that way or just use a texture to mask it...
Polycount 458 and rising! |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Mon Aug 13, 2007 5:31 pm Post subject: |
|
|
Cool ,waiting to see the finished result.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
|