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snow bear

 
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Wed Aug 15, 2007 7:23 pm    Post subject: snow bear Reply with quote

quick test, trying out different ways to render snow. gave up trying to smooth everything out for render tho, but it's possible.

took twice as long to render as it did to make =o

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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Aug 15, 2007 7:28 pm    Post subject: Reply with quote

Niiiiiice... Very Happy Like I said, it's good to have you back! Smile

The snow looks cool and I can certainly understand why you wouldn't want to use Smooth on everything. Four times as many polygons... phew... Rolling Eyes

Keep at it!
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Aug 15, 2007 7:29 pm    Post subject: Reply with quote

You should use noise in your snow texture. Because that looks more like untextured surface than it does snow.

I like your bear.
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Wed Aug 15, 2007 7:33 pm    Post subject: Reply with quote

Daaark wrote:
You should use noise in your snow texture. Because that looks more like untextured surface than it does snow.


ok cool, i'll try that when i get back from work. could throw in a background to and maybe minimize the lightmap dimensions ( so i dont have to wait an hour.. ).
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Thu Aug 16, 2007 6:11 am    Post subject: Reply with quote

added more detail + background also played around with lights



http://www.metsu.net/snowbearnew.jpg
http://www.metsu.net/snowbearnew2.jpg
http://www.metsu.net/snowbearnew3.jpg
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Aug 16, 2007 7:59 am    Post subject: Reply with quote

Hah, cool scene! The bear is lovely, and I really like how you achieved the snow effect. What I like most are those 2 snowy bushes (simple, but very effective)

How did you achieve the 'beams' effect in the light on the snow (seen best at the bottom part of the screenshot)? Or is that caused by the wavy surface? (if it's a lightmapper artifact, don't tell me... Wink)

On a different subject: one of the things on our 'could implement' list is X2 lightmapping (not too many file formats support it). For those who don't know what that is: it means that the lightmapper can also boost colors up as opposed to only toning them down, thus allowing for brighter, higher contrast images. Do you think such a feature would have been helpful to you while working on this scene?
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handless
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Joined: 11 Jan 2005
Posts: 274

PostPosted: Thu Aug 16, 2007 5:21 pm    Post subject: Reply with quote

[quote="Paul-Jan"]How did you achieve the 'beams' effect in the light on the snow (seen best at the bottom part of the screenshot)? Or is that caused by the wavy surface? (if it's a lightmapper artifact, don't tell me... Wink)[quote]

It was an accident actually. I think it's from the alpha curtain texture. I have a light behind it, which is most likely projecting the waves.

Quote:
On a different subject: one of the things on our 'could implement' list is X2 lightmapping (not too many file formats support it). For those who don't know what that is: it means that the lightmapper can also boost colors up as opposed to only toning them down, thus allowing for brighter, higher contrast images. Do you think such a feature would have been helpful to you while working on this scene?


Yes, that would help. I rendered everything first, then took off the lightmap from the windows so they didn't have shadows and so I could get a better contrast. Boosting the brightness in that area would have helped.
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