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yoslo DeleD PRO user
Joined: 10 May 2006 Posts: 45 Location: France
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Aug 27, 2007 10:10 pm Post subject: |
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did you made that with DeleD?
bacause it's looking very good. |
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yoslo DeleD PRO user
Joined: 10 May 2006 Posts: 45 Location: France
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yoslo DeleD PRO user
Joined: 10 May 2006 Posts: 45 Location: France
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Aug 28, 2007 3:15 am Post subject: |
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Excellent work although it has not much to do with DeleD. _________________ Behold! The DeleD Wiki! Please help us expanding it
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Tue Aug 28, 2007 4:47 am Post subject: |
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I was going to say: "Character art in DeleD? You're mad l33t!" But, alas. Still, pretty detailed work!
Btw: I think the arms look too short. The fingertip-to-fingertip span should be the same as the bottom of the feet to the top of the head. Or perhaps it's just the perspective that makes them look short. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Aug 28, 2007 4:54 pm Post subject: |
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They should come down to the middle of the thigh (according to all my figure drawing books). _________________
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yoslo DeleD PRO user
Joined: 10 May 2006 Posts: 45 Location: France
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Aug 29, 2007 6:02 am Post subject: |
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Awesome geometry and even more awesome texturing!
Btw, I wonder what kind of tools we would need to implement in DeleD if we want character modeling to be possible... I mean, there are a lot of tools, of course, but what would be the most basic ones needed? |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Wed Aug 29, 2007 9:36 am Post subject: |
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maybe the tool "split polygon into: and then 2 ore 4 poly's"
like this:
you first have one poly:
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l............l
l............l
l............l
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and then you can change that into:
horizontal split:
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l............l
l---------l
l............l
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or you do a vertical split:
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l.....l......l
l.....l......l
l.....l......l
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or you can choose to split it in 4 poly's like this:
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l.....l......l
l----l-----l
l.....l......l
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that would be great
it doesn't show how i want
DONT TAKE A LOOK AT THE DOTS THEY ARE JUST TO FILL IT UP |
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Wed Aug 29, 2007 9:59 am Post subject: |
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I think the most important one's would be a cut tool, edge bevel would also be very helpful. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Wed Aug 29, 2007 12:35 pm Post subject: |
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I also find it difficult to precisely change the geometry how I want to on a higher poly model.
- Cannot edit in 3D view
- Cannot comfortably manipulate a group of vertices
The last point improved with the magnet tool, however, you still have to select but one vertex. I had a try on creating a head out of a high poly sphere using the magnet tool but it didn't turn out well. Maybe I wasn't beeing patient enough. _________________ Behold! The DeleD Wiki! Please help us expanding it
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