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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Thu Sep 27, 2007 4:42 pm Post subject: |
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Ok it runs pretty well now!
But it doesn't display transparent .tga textures, as I noticed. _________________ Behold! The DeleD Wiki! Please help us expanding it
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Thu Sep 27, 2007 8:41 pm Post subject: |
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No, no transparency yet, because there's no good way to set the blending mode in the material editor. I could assume one particular transparency mode, but then everyone using something else would be annoyed.
I also don't yet have a way to mark materials as non-collidable. Nor do I have a mode that renders fixed-function lighting instead of light mapping. So much to do :-)
Btw: all the code is open source. You can check it out and add features if you want. Hint, hint. |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Fri Sep 28, 2007 4:12 am Post subject: |
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Well...I got something new lmao.
Says I have outdated OpenGL (need v1.3), then after that window it crashes like before... . Not sure if it'll work on newer ATI cards or not - mine's pretty old... |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Fri Sep 28, 2007 2:43 pm Post subject: |
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Pretty much any card should do OpenGL 1.3 these days (which is what's required). What ATI card, and what driver version?
If you download GLInfo, what does it say about the version? |
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