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Rotating/Moving by entering degrees & coords?

 
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Adar
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Joined: 29 Aug 2007
Posts: 233

PostPosted: Thu Aug 30, 2007 7:11 pm    Post subject: Rotating/Moving by entering degrees & coords? Reply with quote

Is there a way to rotate an object by exactly 90 degrees?
Is there a way to move an object to a certain location by entering the x,y,z coords?
Is there a way to snap a rotation to the grid?

Thanks. Razz
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Thu Aug 30, 2007 7:17 pm    Post subject: Reply with quote

Quote:
Is there a way to rotate an object by exactly 90 degrees?


select your object, click on "rotate" and fill in 90 in the x,y or z

Quote:
Is there a way to move an object to a certain location by entering the x,y,z coords


you can't enter a location but you can enter how much you want it to move from that point in the x,y and z coord.

Quote:
Is there a way to snap a rotation to the grid?


just make sure you have F8 set(snap to grid) and the object will automatically snap to the grid.
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Adar
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Joined: 29 Aug 2007
Posts: 233

PostPosted: Thu Aug 30, 2007 7:22 pm    Post subject: Reply with quote

elementrix wrote:
Quote:
Is there a way to rotate an object by exactly 90 degrees?


select your object, click on "rotate" and fill in 90 in the x,y or z

Thanks, that did the trick.

Quote:
Quote:
Is there a way to move an object to a certain location by entering the x,y,z coords


you can't enter a location but you can enter how much you want it to move from that point in the x,y and z coord.

Damnit.. That's an important missing function.

Quote:
Quote:
Is there a way to snap a rotation to the grid?


just make sure you have F8 set(snap to grid) and the object will automatically snap to the grid.

It does snap the object but it doesn't snap the rotation of it.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Aug 30, 2007 7:25 pm    Post subject: Reply with quote

You can type a number in the bottom box, and use CTRL to snap your rotation by a degree, like 15. So you only rotate in 15 degree increments.
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Adar
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Joined: 29 Aug 2007
Posts: 233

PostPosted: Thu Aug 30, 2007 7:33 pm    Post subject: Reply with quote

Daaark wrote:
You can type a number in the bottom box, and use CTRL to snap your rotation by a degree, like 15. So you only rotate in 15 degree increments.

Thanks.. it's too bad that the most important function I was looking for is not available Sad
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elementrix
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Joined: 11 May 2006
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Location: The Netherlands

PostPosted: Thu Aug 30, 2007 7:37 pm    Post subject: Reply with quote

Quote:
it's too bad that the most important function I was looking for is not available


you can request it and maybe jeroen en PJ will implent it for you Very Happy
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Adar
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Joined: 29 Aug 2007
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PostPosted: Thu Aug 30, 2007 7:41 pm    Post subject: Reply with quote

elementrix wrote:
Quote:
it's too bad that the most important function I was looking for is not available


you can request it and maybe jeroen en PJ will implent it for you Very Happy

Maybe
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Thu Aug 30, 2007 7:57 pm    Post subject: Reply with quote

I don't even understand the concept of snapping a rotation to a grid? Laughing
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ta2025
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Joined: 23 Aug 2007
Posts: 21

PostPosted: Fri Sep 28, 2007 9:08 pm    Post subject: Reply with quote

Quote:
Is there a way to move an object to a certain location by entering the x,y,z coords

you can't enter a location but you can enter how much you want it to move from that point in the x,y and z coord.



Why Not? Movement to a fixed, absolute coordinate is almost a requirement, and should be relatively easy to do. I consider this a critical addition.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Sep 29, 2007 7:07 am    Post subject: Reply with quote

ta2025 wrote:
Quote:
Is there a way to move an object to a certain location by entering the x,y,z coords

you can't enter a location but you can enter how much you want it to move from that point in the x,y and z coord.



Why Not? Movement to a fixed, absolute coordinate is almost a requirement, and should be relatively easy to do. I consider this a critical addition.


I'll implement it for the 1.8 release. Smile

Edit: I've implemented this for the upcoming 1.72 release. You will be able to move primitives and vertices to a fixed coordinate in that version. Smile
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ta2025
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Joined: 23 Aug 2007
Posts: 21

PostPosted: Tue Oct 02, 2007 5:41 pm    Post subject: Reply with quote

Fantastic...


now about those snaps...


If you have an object (not a vertice) that you have specificed should be 10 units by 13 and you have your grid set to 5, your object just became 10x15....

IMO this is wrong. the origin should snap the object to the grid, but the dimensions of the objects should never change. the only time ALL vertices shoule snap to the grid is if you have grid turned on in vertice mode.
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Daaark
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PostPosted: Tue Oct 02, 2007 6:13 pm    Post subject: Reply with quote

ta2025 wrote:
IMO this is wrong. the origin should snap the object to the grid, but the dimensions of the objects should never change. the only time ALL vertices shoule snap to the grid is if you have grid turned on in vertice mode.
That's because a cube defaults to vertex mode. Turn on center snapping for that object and make it 10x13, and it will do just like you said.
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ta2025
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Joined: 23 Aug 2007
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PostPosted: Tue Oct 02, 2007 6:18 pm    Post subject: Reply with quote

DOH!

Thank You!
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