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LionHeart Member
Joined: 05 Oct 2007 Posts: 11
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Posted: Fri Oct 05, 2007 9:10 am Post subject: Invisible Objects! |
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Greetings everyone
How come some corners and sides are invisible after creating an object?
Somethimes they are insvisible from the outside and visible from inside, and reverse.
Is there a way to fix this?
Thanks!
Last edited by LionHeart on Sat Oct 06, 2007 12:49 am; edited 2 times in total |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Oct 05, 2007 9:36 am Post subject: |
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Hi there LionHeart, and welcome to these forums!
I'm not sure I understand what you're saying but perhaps you're talking about Culling here. In the statusbar, you can see the word Cull. Doubleclick on that word (or press F5, or go to the Options screen and deselect Culling) to enable or disable culling.
With culling enabled, DeleD will only render what is visible. A polygon only has one visible side. When culling is enabled, and the camera is looking at the backside of a polygon (for example, when you move the camera inside a cube, you're looking at the backsides of the polygons of that cube), DeleD won't render those polygons. If culling is disabled, DeleD will always render polygons, even if the camera is looking at the backside of those polygons. |
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LionHeart Member
Joined: 05 Oct 2007 Posts: 11
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Posted: Fri Oct 05, 2007 9:51 am Post subject: |
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Jeroen wrote: |
Hi there LionHeart, and welcome to these forums!
I'm not sure I understand what you're saying but perhaps you're talking about Culling here. In the statusbar, you can see the word Cull. Doubleclick on that word (or press F5, or go to the Options screen and deselect Culling) to enable or disable culling.
With culling enabled, DeleD will only render what is visible. A polygon only has one visible side. When culling is enabled, and the camera is looking at the backside of a polygon (for example, when you move the camera inside a cube, you're looking at the backsides of the polygons of that cube), DeleD won't render those polygons. If culling is disabled, DeleD will always render polygons, even if the camera is looking at the backside of those polygons. |
Thank you for a such quick replay
I disabled culling and it works now exept for that the sides are now in black shadowish color while the inside has texture.
You got a quicky for me again? Probably very easy. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Oct 05, 2007 10:13 am Post subject: |
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That's because we use OpenGL lighting in the 3D views. The backsides of polygons do not receive light and are thus rendered black.
Do note that all good 3D engines have some form of culling implemented because it can really speed up the rendering process. Therefor it is usually best to leave culling enabled in DeleD too because it most resembles the way things are rendered inside an engine too. |
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LionHeart Member
Joined: 05 Oct 2007 Posts: 11
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Posted: Fri Oct 05, 2007 10:59 am Post subject: |
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Jeroen wrote: |
That's because we use OpenGL lighting in the 3D views. The backsides of polygons do not receive light and are thus rendered black.
Do note that all good 3D engines have some form of culling implemented because it can really speed up the rendering process. Therefor it is usually best to leave culling enabled in DeleD too because it most resembles the way things are rendered inside an engine too. |
Aha i see. So there is no way to fix this i suppose? Will it still be black when i have exported the model to lets say open it in Torque? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Oct 05, 2007 11:04 am Post subject: |
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LionHeart wrote: |
Aha i see. So there is no way to fix this i suppose? Will it still be black when i have exported the model to lets say open it in Torque? |
It is not an error, it is just the way things work with culling. All will be fine when you export your worlds and render them in Torque because Torque will also perform culling.
Tip: if you want to walk inside a cube, use the Hollow command. |
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LionHeart Member
Joined: 05 Oct 2007 Posts: 11
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Posted: Fri Oct 05, 2007 11:16 am Post subject: |
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Jeroen wrote: |
LionHeart wrote: |
Aha i see. So there is no way to fix this i suppose? Will it still be black when i have exported the model to lets say open it in Torque? |
It is not an error, it is just the way things work with culling. All will be fine when you export your worlds and render them in Torque because Torque will also perform culling.
Tip: if you want to walk inside a cube, use the Hollow command. |
Super Thank you for your help. |
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