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Fallen Member
Joined: 24 Mar 2007 Posts: 40
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Posted: Fri Oct 12, 2007 3:44 am Post subject: export to quake 3 or halflife |
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I bet this gets asked a lot of times, can it do it yet, or will it, does the torque exporter output to these, or is that a different map format, Im sure this question will get asked a lot as Quake 3 is now on the GPL license. _________________ http://www.avantivita.com - Home of OOTB skyboxes |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Oct 13, 2007 12:55 pm Post subject: |
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We don't really got a lot of requests for this at all... probably because both half-life and quake have existing toolchains that most people seem to be happy with. Oh, and because the technology is a bit old...
As for an actual answer to your question, here we go:
1. No, we don't support to these formats yet, because it is hard to do a proper polygon->brush conversion. The Torque Exporter was an experiment to see if something like that would be feasible, and we are still working on getting that to work as smoothly as we want.
2. The Torque Exporter does produce a map format that is more or less compatible to the half life .map format. However, for a proper working process you really want to automate all of the tools, not just the export of the .map file. Ideally, you press a single button from within the exporer, let the machine work for a while, then fire up your game engine and find your model or map ready to use.
Hope that answers your questions! |
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