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any example for transparent windows? you can see through?

 
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Tristan
DeleD PRO user


Joined: 16 Dec 2006
Posts: 56

PostPosted: Wed Oct 17, 2007 3:16 pm    Post subject: any example for transparent windows? you can see through? Reply with quote

Well is there? lol

I'm trying to make windows, but i got no clue how to make them transparent.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Oct 17, 2007 3:29 pm    Post subject: Reply with quote

I made 3 shitty textures that got included with DeleD under GLASS or something. Use them, and set them to alpha blend.
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Tristan
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Joined: 16 Dec 2006
Posts: 56

PostPosted: Wed Oct 17, 2007 3:40 pm    Post subject: Reply with quote

i looked for glass, doesnt seem to be included here. However I tried with my own texture and set it to alpha blend but i see nowhere to set the % of blending?
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Andreas233223
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Joined: 29 Jul 2007
Posts: 359
Location: Germany

PostPosted: Wed Oct 17, 2007 4:03 pm    Post subject: Reply with quote

I always use modulate for transparency.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Oct 17, 2007 5:16 pm    Post subject: Reply with quote

Andreas233223 wrote:
I always use modulate for transparency.
Modulate and Alpha are two different things, and get two very different results.
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Oct 17, 2007 5:34 pm    Post subject: Reply with quote

Tristan wrote:
i looked for glass, doesnt seem to be included here. However I tried with my own texture and set it to alpha blend but i see nowhere to set the % of blending?

You can't do it like that up to now. You have to specify an alpha channel in the image file and save it as .png or .tga, then use it as a texture in DeleD.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Oct 17, 2007 5:44 pm    Post subject: Reply with quote

Tristan wrote:
i looked for glass, doesnt seem to be included here. However I tried with my own texture and set it to alpha blend but i see nowhere to set the % of blending?
You have to open the material editor and find them in there. Click on the funny looking square icon that doesn't give any indictation that it's to edit materials, and you will find the glass section in there. It has a few files that have alpha channels.
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Tristan
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Joined: 16 Dec 2006
Posts: 56

PostPosted: Thu Oct 18, 2007 12:49 am    Post subject: Reply with quote

found the glass, tried making my own with PS but didn't work. Mad
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Oct 18, 2007 1:36 am    Post subject: Reply with quote

Tristan wrote:
found the glass, tried making my own with PS but didn't work. Mad
You need to save the file as a TGA or a PNG because they can have an alpha channel. Not sure how PS handles that, but in PSP you make a mask, then save the mask to the alpha channel.
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