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danjo Member
Joined: 20 Sep 2007 Posts: 21
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Posted: Sun Nov 04, 2007 7:07 am Post subject: Winston Huxley - Archaeologist |
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3D game played along a single plane.. (ie like prince of persia meets dizzy.)
he's sorta a longtime character we at Acoders have that has evolved over different game types.
This happens to be the latest one.
More info
http://www.acoders.com/acsite/forums_readtopic.php?id=2650&postid=32198&#post32198
Modelled/Textured/Lightmapped with DeleD
Animation/Model Milkshape
Graphics Photoshop
Code Blitz3D
Music (not me i have a 'muso' called nigel) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Nov 04, 2007 8:57 am Post subject: |
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That looks awesome! Feel free to post more screenshots here anytime. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Nov 04, 2007 9:07 am Post subject: |
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Wow, I so want to play that game. Now! "Prince of persia meets Dizzy"... make sure that gets onto the box (even if it's just a virtual box). |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Nov 04, 2007 11:29 am Post subject: |
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I would like to know how you put it all together, like how do you tell your game that an object is ladder or a door or things you can pick up! _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Nov 04, 2007 2:39 pm Post subject: |
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That does look fun. I love cartoony games. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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danjo Member
Joined: 20 Sep 2007 Posts: 21
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Posted: Mon Nov 05, 2007 1:43 am Post subject: |
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do you code/program in any language, mr fletcher? |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Mon Nov 05, 2007 6:56 am Post subject: |
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Hey this seems Greeks to me!
I like the graphics style |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Nov 05, 2007 9:20 am Post subject: |
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danjo wrote: |
do you code/program in any language, mr fletcher? |
Yes, I know delphi fairly well and I'm learning Java at the moment. _________________ Behold! The DeleD Wiki! Please help us expanding it
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danjo Member
Joined: 20 Sep 2007 Posts: 21
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Posted: Mon Nov 05, 2007 11:38 am Post subject: |
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well, you'd probably know there multiple ways you'd go about it. basically with B3D, you have to realize its limitations. its DX7, and can bog down under some conditions that should seem ok.
so you gotta be a little more devious with level design. this is really simple. i only have 1 axis to go along, so keeping track of data is easier.
after some thought, i ended up going with a relatively simple idea of having floor data. ie, a floor has a left edge and right edge, with a left exit, and right exit. each exit leads to another floor.
each level may vary between 4,5 to 25 floors.
i dont use any collision detection at all.
its all done with settings which is faster to calculate, giving me more resources for other things.
animations are designed to fit with the level design.
the gameplay is a little more rigid this way, but allows less room for problems; and i can control what is to happen.
all items have their own data, where abouts on what floor they are, or if they are being held.
you can of course drop stuff relocating it somewhere else. in other words you can move stuff between levels, which on later and harder levels, it will require some thought about where you take things.
you could do what ive done a lot of different ways. i just chose to do it my way.
if you look at the game prince of persia - that would be about the closest gameplay wise, but has elements that require using items in different places to progress ( much like dizzy )
ie: its a platform puzzler. |
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