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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Jan 07, 2005 3:17 pm Post subject: |
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Paul-Jan wrote: |
The game v.s. rendering engine post Vampyre made is very true, that's alway a tricky one. I haven't seen _any_ good free gaming engine, I think everyone just glues together the rendering, pyshics, ai and sound bits, don't they? At least that enables you to pick your favourite flavours. |
And play licence lottery.
I hate templates.
Chris, there is nothing wrong with using void in my function definition, it's a matter of style and personal preference. I save my empty () for my function calls. |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Fri Jan 07, 2005 4:09 pm Post subject: |
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Hmm to Game engines I would assume Carmack has released the Q3 engine code, but I never was too keen on that engine, although it was better than the game itself.
Ok so the Ogre being the only OO engine out there was a big bad lie, darn the author. I'll look around and see what I like. And what I can easily write a .dmf importer for, no more .x files and I'd assume we can use lightmaps.
Vampire - I know theres nothing realy wrong with you use of void, I had been reading that FAQ you pointed me to and that was one of the things mentioned . Hell I even do it when I'm programming for Korax' Heritage, although thats more because I'm just following the same style as the original programmer. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Jan 07, 2005 4:48 pm Post subject: |
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Chris wrote: |
Hmm to Game engines I would assume Carmack has released the Q3 engine code, but I never was too keen on that engine, although it was better than the game itself. |
Not yet.
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Vampire - I know theres nothing realy wrong with you use of void, I had been reading that FAQ you pointed me to and that was one of the things mentioned . Hell I even do it when I'm programming for Korax' Heritage, although thats more because I'm just following the same style as the original programmer. |
What is Korax Heritage? I googled it and came to a page what looked like a Hexen mod? And Sorry for Hijacking your thread lol. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Jan 07, 2005 5:07 pm Post subject: |
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Chris wrote: |
Ok so the Ogre being the only OO engine out there was a big bad lie, darn the author. I'll look around and see what I like. And what I can easily write a .dmf importer for, no more .x files and I'd assume we can use lightmaps.
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Hey, that means points for Jeroen afterall!!! |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Fri Jan 07, 2005 6:57 pm Post subject: |
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Oh ok, well it'll be out soon.
Yes Korax' Heritage is indeed a Hexen mod, I've been on the team (as Moose) for just under 2 and a half years. I wouldn't worry about h-'jacking this, only person who'll really get annoied is Khris and thats because code confuses him.
Ok fine Jeroen, you may have some points, only 4 though. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Jan 07, 2005 7:08 pm Post subject: |
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Quote: |
only person who'll really get annoied is Khris and thats because code confuses him. |
And me
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Fri Jan 07, 2005 10:11 pm Post subject: |
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lol im with you dave, code simply scares me for that fact that its in english, yet i cant understand a single word. lol. |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Wed Jan 12, 2005 10:40 pm Post subject: |
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stil working, tried lightmapping the level, triangulates really messed up, but thats only coz it changes the texture size to really distorted...prob should click auto uv off for that... working on some decent weapons now, none of this weird lookin mumbo jumbo lol. ps. need pointlights and directional lights!!! coz no offence but i cant work with these ambient lights all the time, theyre crap for florescent bulbs lol. also still gettin very weird aliases on the lightmaps...still waiting for pro...
khris |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sun Jan 23, 2005 3:52 pm Post subject: |
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Heh heh, sorry guys looks like the demo could be posponed again, we've finished our A Level exams for now, but have vast quantities of coursework to get done within the next 3 or 4 weeks.
If you wish to physically hurt someone because of this we can possibly get you the addresses of 4 A Level Physics teachers .
But it will be along soon. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Jan 23, 2005 5:20 pm Post subject: |
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I know you boys will get there in there end
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sun Jan 23, 2005 8:20 pm Post subject: |
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Heh heh, thats very optimistic of you Dave , no seriously we will get there it'll just take us a while. One of our friends has predicted 33 years.
Hopefully be the end of february. But no quoting me. |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Sat Jan 29, 2005 7:17 pm Post subject: |
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hey, making our way slowly as we do, jus playing around with some bouyancy at the moment for a new level featured in the "upcoming demo":
lil progress update if anyones interested anyway...
khris |
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Jobyman Member
Joined: 21 Oct 2004 Posts: 42
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Posted: Sun Jan 30, 2005 12:28 am Post subject: |
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are you using the newton physics in this? one of the most enjoyable plugins ever made |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sun Jan 30, 2005 12:35 am Post subject: |
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We are indeed, and I have to agree it's one of the most enjoyable, even more so because it's free.
Although today has been a bit of a pain, trying to the buoyancy to turn on and off when I want it to, but I'm almost there now. |
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khris Member
Joined: 08 Aug 2004 Posts: 55 Location: norwich, england
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Posted: Tue Feb 01, 2005 10:22 am Post subject: |
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ok ok, last post updating progress for the mean time...jus saying im starting up as new level for the demo we'll hope to release shortly:
khris |
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