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DeleD 1.8 Preview
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Nov 16, 2007 11:58 am    Post subject: DeleD 1.8 Preview Reply with quote

We thought you might want to take a look at some of the things we're working on for DeleD 1.8. Check out the following images:


Gizmo: move selected items in 3D views by clicking on a specific part of the gizmo and dragging the mouse. The appearance of the gizmo will probably change for the final release but this picture gives a good hint about how things will work.


Insert Vertex: insert a vertex by simply clicking on an edge in 3D views. This is much faster than using, for example, the Edge split tool.

Do note that we do not have a release date (or even an estimation) for DeleD 1.8 yet. We'll keep you posted here. Smile
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Andreas233223
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Joined: 29 Jul 2007
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PostPosted: Fri Nov 16, 2007 12:40 pm    Post subject: Reply with quote

Very Happy I'm looking forward to the relase.
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Fri Nov 16, 2007 12:58 pm    Post subject: Reply with quote

ohhh i can't wait Very Happy , i like it so much more to work with the 3d view maximized Smile and now i don't need to go to the 2d views very much anymore...
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fik
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Joined: 11 Oct 2006
Posts: 303

PostPosted: Fri Nov 16, 2007 1:51 pm    Post subject: Reply with quote

This looks great. Very Happy I to prefer doing a lot of modeling in 3d view so this going to be a great speed up for me Cool
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Fri Nov 16, 2007 2:17 pm    Post subject: Reply with quote

This looks awesome Very Happy Hopefully there'll be something to test soon Wink
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Fri Nov 16, 2007 3:01 pm    Post subject: Reply with quote

Give me an example of what you can actually do with insert vertex?
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fik
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Joined: 11 Oct 2006
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PostPosted: Fri Nov 16, 2007 3:49 pm    Post subject: Reply with quote

To me it looks in effect to be a face cut tool, as you could click on edges where you want then connect and you have cut the face exactly where you want in the 3dview. I know you can do this with split edge but as Jeroen says it will be a lot faster and easier than doing that way, and then repositioning vertex on edge where you want it to be. Especialy if edge does not line up with a major axis and you wish to keep edge still straight.
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Daaark
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PostPosted: Fri Nov 16, 2007 4:15 pm    Post subject: Reply with quote

How about working ambient light? Razz

Tiny light objects.

Windows that stay put, and don't get put at random sizes at startup, and plugin windows that don't maximize because you maximized one of your views some time in the last 3 hours.
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santutatu
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Joined: 18 Aug 2007
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PostPosted: Fri Nov 16, 2007 5:26 pm    Post subject: Reply with quote

this is going to be great Smile
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Tincho
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Joined: 24 Aug 2007
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PostPosted: Fri Nov 16, 2007 6:00 pm    Post subject: Reply with quote

Nice tools (they can accelerate the modelling process a lot, specially Gizmo) Very Happy . Btw, I thought of an extrude implementation that could be useful (at least for me): maybe an axis-restriccion extruding (so polygon's ubication doesn't affect the extruding direction). Like, for example, when you've got an sphere and you want to extrude one of its polys which isn't aligned to any axis, you can only do this manually, and after you have extruded it. It's only a suggestion, but no idea if you're interested in so. Hope you have understood me Razz
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santutatu
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Joined: 18 Aug 2007
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Location: ARGENTINA

PostPosted: Fri Nov 16, 2007 7:32 pm    Post subject: Reply with quote

Tincho07 wrote:
Nice tools (they can accelerate the modelling process a lot, specially Gizmo) Very Happy . Btw, I thought of an extrude implementation that could be useful (at least for me): maybe an axis-restriccion extruding (so polygon's ubication doesn't affect the extruding direction). Like, for example, when you've got an sphere and you want to extrude one of its polys which isn't aligned to any axis, you can only do this manually, and after you have extruded it. It's only a suggestion, but no idea if you're interested in so. Hope you have understood me Razz

i have told you thaat,,, Confused Cool ...good to know that you liked the idea too Wink
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Nov 16, 2007 7:57 pm    Post subject: Reply with quote

Tincho07 wrote:
Nice tools (they can accelerate the modelling process a lot, specially Gizmo) Very Happy . Btw, I thought of an extrude implementation that could be useful (at least for me): maybe an axis-restriccion extruding (so polygon's ubication doesn't affect the extruding direction). Like, for example, when you've got an sphere and you want to extrude one of its polys which isn't aligned to any axis, you can only do this manually, and after you have extruded it. It's only a suggestion, but no idea if you're interested in so. Hope you have understood me Razz


If you hold down CTRL while moving the extruded polygon, you can move it freely. Axis restriction should also work on that. Let me know if that is what you mean. Smile
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Fri Nov 16, 2007 8:05 pm    Post subject: Reply with quote

I like the gizmo!
How about shader materials?
A lot more important to support normal maps and gloss maps than animation, in my opinion.
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Tincho
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Joined: 24 Aug 2007
Posts: 357
Location: ARGENTINA

PostPosted: Fri Nov 16, 2007 10:46 pm    Post subject: Reply with quote

Jeroen wrote:
If you hold down CTRL while moving the extruded polygon, you can move it freely. Axis restriction should also work on that. Let me know if that is what you mean. Smile


That was what I was meaning ... Embarassed Sorry for being this ignorant ... but thanks for the new tip, Jeroen.. Very Happy
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Sat Nov 17, 2007 5:13 am    Post subject: Reply with quote

The gizmo makes me happy Smile
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