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scale lights?

 
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santutatu
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Joined: 18 Aug 2007
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PostPosted: Sat Nov 17, 2007 4:13 pm    Post subject: scale lights? Reply with quote

question...can i scale lights...for not having to merge the whole level and then scaling it (besides i have a prototype and the player model is in one scale and if i scale the whole level i would lose that scale Embarassed
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elementrix
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Joined: 11 May 2006
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PostPosted: Sat Nov 17, 2007 5:06 pm    Post subject: Reply with quote

no you can't scale light objects (yet)
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santutatu
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Joined: 18 Aug 2007
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Location: ARGENTINA

PostPosted: Sat Nov 17, 2007 5:13 pm    Post subject: Reply with quote

so...what should i do?....you say that i should scale the character by code only for this level and then scale the level so i can make a proper lightmapping? Question Confused
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Mr.Fletcher
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Joined: 07 Aug 2004
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PostPosted: Sat Nov 17, 2007 5:21 pm    Post subject: Reply with quote

You can adjust the light attentuation manually, just select the lights and open the object inspector. That's all you need to change there. Small scenes just have the disadvantage of light objects blocking the sight in 3D views.
Also, you don't need to merge the entire scene to scale it up. Just disable "individual scale".
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santutatu
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Joined: 18 Aug 2007
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Location: ARGENTINA

PostPosted: Sat Nov 17, 2007 5:34 pm    Post subject: Reply with quote

Mr.Fletcher wrote:
You can adjust the light attentuation manually, just select the lights and open the object inspector. That's all you need to change there. Small scenes just have the disadvantage of light objects blocking the sight in 3D views.
Also, you don't need to merge the entire scene to scale it up. Just disable "individual scale".

roger that...i will try the attentuation...
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santutatu
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Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Sat Nov 17, 2007 5:41 pm    Post subject: Reply with quote

ok i have been changing the quadratic...and now it looks great....thanks mr fletcher Wink
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Sun Nov 18, 2007 2:08 pm    Post subject: Reply with quote

Future outlook: The non-lineair OpenGL lighting model doesn't really allow us to properly scale the lighting with the rest of the scene. If (when!) we resort to a simpler lighting model that should be possible, and I think that scaling the light parameters with the rest of the selected primitives does sound like a neat and proper way to handle things. Good point! Smile
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santutatu
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Joined: 18 Aug 2007
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PostPosted: Sun Nov 18, 2007 3:31 pm    Post subject: Reply with quote

thanks...what i was thinking was: if you can scale the point lights, you could get the proper result without having to mess out with the object panel, i mean, if you want to make the moon you just scale the light to a big (not huge) size and you insert it far away from the scene...if you want to make just a street light you make a small size point light.... Very Happy ..i dunno if it's difficult to programme it....as i have no idea on these things Embarassed
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