View previous topic :: View next topic |
Author |
Message |
Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
|
Posted: Wed Nov 21, 2007 2:33 am Post subject: Some Models |
|
|
Hey folks, I posted an update over at our website regarding these...but check out two models that have recently came out of the foundry. The first was done in Lite, the second was done by me in Pro. The render isn't from Deled however.
|
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Wed Nov 21, 2007 7:15 am Post subject: |
|
|
Very nice models. I'm into buildings like that really so I like that one a lot. Which program was used to make those renders? |
|
Back to top |
|
|
Andreas233223 Member
Joined: 29 Jul 2007 Posts: 359 Location: Germany
|
Posted: Wed Nov 21, 2007 11:09 am Post subject: |
|
|
The anti-aircraft gun would be great in a lowpoly game. _________________ ♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠ |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Wed Nov 21, 2007 12:03 pm Post subject: |
|
|
Sweet models, and they gain a lot by the rendering. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Wed Nov 21, 2007 1:34 pm Post subject: |
|
|
Those do look good. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Wed Nov 21, 2007 3:31 pm Post subject: |
|
|
The columns look like they don't belong, because they have way more polygons then the rest of the scene combined.
Notice how the 'round' parts of the gun are the same resolution as the rest of the mesh? _________________
|
|
Back to top |
|
|
Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
|
Posted: Wed Nov 21, 2007 3:40 pm Post subject: |
|
|
Nice models ... I like that anti-aircraft |
|
Back to top |
|
|
Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
|
Posted: Wed Nov 21, 2007 7:42 pm Post subject: |
|
|
Jeroen wrote: |
Very nice models. I'm into buildings like that really so I like that one a lot. Which program was used to make those renders? |
They were actually rendered in 3ds, using a simple skylight source above the model. It certainly adds to an untextured model as you do get some more of the depth. I'm playing with the renderer in blender and some other open source renderer's to try and mimic the effect though as I don't have access to 3ds at my home computer.
Also, I agree Daark the building was his first "official" output with a tool other than Valve software, but he's getting better |
|
Back to top |
|
|
bugubmx Member
Joined: 24 Nov 2007 Posts: 10
|
Posted: Sun Nov 25, 2007 10:14 am Post subject: |
|
|
Yea i agree with the thing about the columns too. I was trying to make them look as round as possible. The closest one seems to look alright though. |
|
Back to top |
|
|
Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
|
Posted: Mon Dec 24, 2007 12:19 pm Post subject: |
|
|
Another of Bugu's buildings (rendered nicely). Something of an armory I think:
And a bit of a guard tower I finished last night, I initially did another tower prior to test out some stuff (namely interiors and getting proportions right). Here's a dressed up scene with two of them in between some wall segments I had lying around (there's two types, the straight ones, then the bulbous ones):
Here's a shot of the back in DeleD with one of my first attempts at light mapping to give it some depth. Multiverse has dynamic shadows/lighting so this is a feature of DeleD seldom explored by me:
The tower actually extends a good 10 or so meters under that plane, but that's more for giving a solid foundation look for terrain that isn't flat (ie in the next pic). I have a thing for stairs, and I absolutely love the entrance to that tower. Creating collision volumes however is proving to be a nightmare though . The next pic is of the scene I'm dressing up in our testworld. The theme is of a military base, and basically I'm going for the "Omaha beach" style with a seawall, and bunkers around the perimeter of that platau. I'm currently working on a base interior that will be cut into the mountain interior that has landing pads cut into another side of that mountain (not seen in the pic). For the rest of the platau we'll be building more base structures, landing pads, etc and get a more industrial feeling in there too. The island as a whole is comprised of three tiers, the beach and the plateau seen in the pic and then a sort of "top of the mountain" which we'll have another entrance to the base interior and will act as a sort of a command hub.
Currently in our testworld this is one of the three islands that will serve as prototypical cities (or in this case, a military base) for our art concepts/architectual designs ranging from shining metallic floating cities to gritty imperialistic strongholds .
The towers seen here are the old versions, obviously not really textured .
|
|
Back to top |
|
|
Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
|
Posted: Mon Dec 24, 2007 1:18 pm Post subject: |
|
|
And something rather strange by Bugu...not sure if he continued with these:
Some more doodles by me:
Not sure if I'll continue with those two, they both have seperate meshes as interiors but overall scaling was a bit off. Early on I had a real knack for making a cantina setting (first pic) more like a hobbit hole . Still I kind of like the overall exterior, I'd like to expand it to be truly multi-level with some overpasses jutting out from the top extending to other buildings (creating some dark back alley ways while having the front to be more open) and I think it could work well in a very urban setting. The second pic is of a fairly st range "power plant". |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Dec 24, 2007 1:34 pm Post subject: |
|
|
Very nice!
All geometry was made with DeleD? |
|
Back to top |
|
|
Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
|
Posted: Mon Dec 24, 2007 3:14 pm Post subject: |
|
|
Of course |
|
Back to top |
|
|
santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
|
Posted: Mon Dec 24, 2007 4:23 pm Post subject: |
|
|
Those models look amazing Starnick! _________________
|
|
Back to top |
|
|
Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
|
Posted: Wed Dec 26, 2007 4:20 pm Post subject: |
|
|
I like all those screenshots, specially last one It's amazing all this has been done with DeleD |
|
Back to top |
|
|
|