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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Nov 18, 2007 1:09 am Post subject: b3d doesn't support alpha textures? |
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nt _________________
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Nov 18, 2007 2:11 pm Post subject: |
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Yes it does, it supports 32 bits .TGA files with an alpha channel, and the plugin should export those with the correct texture/brush modes to have them show up transparently within B3D. Unless you are telling me this functionality is broken? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Nov 18, 2007 9:57 pm Post subject: |
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Odd. It works in one map, but not the other. My fence and graffiti are not transparent. Which looks funny, with the shadow of the fence being cast in front of it. _________________
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Nov 29, 2007 3:40 pm Post subject: |
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Can you provide me with a map where it's broken? I'll need the specific texture where it breaks as well, but can probably do without the rest. Would be nice if we could fix that, I like B3D. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Nov 29, 2007 4:05 pm Post subject: |
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I'll try and package it later. I was lazy with these, and use textures from all over the place. Here is a shot of DeleD and Irr, with the B3D export.
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andy_mc DeleD PRO user
Joined: 15 Dec 2007 Posts: 19
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Posted: Mon Dec 17, 2007 5:01 pm Post subject: |
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Yes a fix would be good, I'm a Blitz3D user too.
Just to recap, what the best way then to do tgransparent textures for use with blitz using DeleD? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Mar 09, 2008 6:26 am Post subject: |
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The problem is that the alpha textures don't remain transparent when they are lightmapped. When they aren't, they work fine. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Mar 09, 2008 9:53 am Post subject: |
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Ah, thanks for that info and bump. Will look into it! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Mar 09, 2008 9:59 am Post subject: |
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Didn't realize it until today. I always had some that worked and some that didn't. Didn't make sense. |
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