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sonic91 Member
Joined: 19 Jan 2007 Posts: 15
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Posted: Sat Dec 01, 2007 9:51 pm Post subject: Gaps! |
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I'm quite new to using DeleD Lite for making game levels (and pretty much anything, actually!) so I'm wondering how I can get rid of the gaps in the floor of this building I'm modelling. (Don't worry, the building will be more detailed by the time I'm finished with it!)
_________________ "Fight the good fight of faith,
Lay hold on Eternal Life."
-1 Timothy 6:12-
God Bless.
Last edited by sonic91 on Sat Dec 01, 2007 9:54 pm; edited 2 times in total |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sat Dec 01, 2007 9:53 pm Post subject: |
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I can't see anything on that picture. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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sonic91 Member
Joined: 19 Jan 2007 Posts: 15
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Posted: Sat Dec 01, 2007 9:55 pm Post subject: |
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Sorry, I can't make it appear any bigger. I've added a link to it now, try clicking on it! _________________ "Fight the good fight of faith,
Lay hold on Eternal Life."
-1 Timothy 6:12-
God Bless. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sat Dec 01, 2007 9:58 pm Post subject: |
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you are using 3 flat cube's for that floor right? to get the hole for the stairs. If you delete those side polygons of the cube's that are in the floor, than merge the 4 cube's and weld all vertice's(with 2) you won't see it anymore. I don't know if this is the problem but it looks like it is. |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Sat Dec 01, 2007 10:09 pm Post subject: |
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elementrix wrote: |
you are using 3 flat cube's for that floor right? to get the hole for the stairs. If you delete those side polygons of the cube's that are in the floor, than merge the 4 cube's and weld all vertice's(with 2) you won't see it anymore. I don't know if this is the problem but it looks like it is. |
Yup, what elementrix said. Also have to watch out for those seems when you're extruding (not always)/mirroring geometry too. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Dec 02, 2007 9:11 am Post subject: |
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Yep, merging objects and then welding vertices (weld=merge for vertices) is the way to go here. |
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sonic91 Member
Joined: 19 Jan 2007 Posts: 15
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Posted: Sun Dec 02, 2007 11:56 am Post subject: |
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I'm haivng trouble with the welding of the vertices. Which vertices do I select? There only appear to be 2 on the corners where the objects met before they merged, one on the top of the object and one on the bottom. I've tried selecting these and it says "0 vertice(s) welded" and nothing happens. _________________ "Fight the good fight of faith,
Lay hold on Eternal Life."
-1 Timothy 6:12-
God Bless. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sun Dec 02, 2007 12:03 pm Post subject: |
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just go to selection- select all, and then weld, but if the vertice's were already very close to eachother and you merged, they were probaply automaticaly welded. The most important thing (the one that causes the lines) is that you need to remove those side polygons that are in the floor. |
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sonic91 Member
Joined: 19 Jan 2007 Posts: 15
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Posted: Sun Dec 02, 2007 3:55 pm Post subject: |
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I've tried removing the side polygons, but that doesn't sort it out completely. Never mind, I'll be able to do lots more when I upgrade to Pro in January, I'll be able to use the "subtract" feature, using one single cube object for the floor.
[Edit] I've just tried the weld feature using a minimum vertex distance of 100 (as 1 or 2 didn't do anything), and it said "20 vertices welded" but I can't see any difference. What is the minimum vertex distance used for and what should it be set to? _________________ "Fight the good fight of faith,
Lay hold on Eternal Life."
-1 Timothy 6:12-
God Bless. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Dec 02, 2007 4:21 pm Post subject: |
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A distance of 100 means that any vertices closer to eachother than 100 units will be welded together. The number you set it to depends on the scale at which you model and what exactly you are trying to do. If for example you have snapping on and just want to get rid of some redundant vertices, you could set it to 1 and it'll work. |
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