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Ravine DeleD PRO user
Joined: 19 Nov 2007 Posts: 15
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Posted: Mon Dec 03, 2007 6:15 pm Post subject: Level, houses and stuffs |
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My first post was about a bug. But that would be unfair to post only for the bad things, and not thanks the devs for the great work on Deled and for their reactivity.
So, i want to share with you the good things i made with it.
I work (alone) on a project called "Squads" (working title), which is basically a Turn Based Tactical (see FF Tactics, or Jagged Alliance for examples). First, i was planning to develop a tool, to allow people to handle level parts, houses, roads, whatever, made in Deled, like Lego bricks. The final goal was to provide an easy way to create levels for Squads. But, because of lack of time til deadline (fixed as March 08 ), i dropped that part, dropped the "full story with ultrazillions of maps" part of the dev to focus on a single demo, with maybe 1 or 2 levels.
Saturday, i was bored, and i thought it was a good idea to work on a level for test purposes (and to build stuffs around). I've completed a level that i'm currently using in my beyond-alpha game. So i think it's a good moment to show you what i've done so far with Deled
Here are the results (the link redirect to a folder with more screens)
<Warning> : it's programmer art
First of all, sort of wood/mud house (will be used on an "arabic" map. If i have enough time and art to complete it )
A spin off of my first house made on Deled Pro. A house where players team would be able to take cover
A Warehouse (ok, looks like a barn in a farm). I wanted to do a bigger building than the others. It's quite empty right now, but with some crates and tables, it'll looks great i think.
The "final" level i made that saturday. I'm quite satisfied with the lights, but i still have to struggle with intensity, range.. all those parameters which leads to nice and soft shadows like eonblue's.
like i said in the bug-thread, i work with the rendering engine irrlicht, in its .Net C# version. I load the dxs files with a loader i wrote, based on ilbuzzo's DXSLoader for the C++ version. There're 4 screens of the level rendered in irrlicht (DX9). Dont pay attention to the fps. The real values are more like 350 fps / 1800 polys, on my Athlon XP 2700+// 1GB RAM// 6600GT.
I have to say that i really like Deled. One of the main reason i choose it was its cost (not too expensive for a student like me ), its irrlicht loader (already done by ilbuzzo, the DMF loader ), and its developpers reactivity and their will to listen their community. Thanks a lot for that nice soft. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Dec 03, 2007 6:38 pm Post subject: |
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Yay, finally a non-MMORPG project. Hope you'll link us to the demo when it's done _________________ Behold! The DeleD Wiki! Please help us expanding it
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Dec 03, 2007 10:54 pm Post subject: |
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Those shots look really good. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Ravine DeleD PRO user
Joined: 19 Nov 2007 Posts: 15
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Posted: Tue Dec 04, 2007 12:06 am Post subject: |
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hehe thanks for the "non-MMO" thing
And yes, sure, i'll link the demo when it'll be done. It depends greatly on what i want to do with it after, but i think i'll release the functionnal demo with an open source licence (the "do what you want"-type of licence).
That's a personnal project, mostly done (so far) to put on my CV, and to prove myself i can perform alone such project.
As you can see in the level folder, the game "so far" is only rendering the level, with a skybox. Of course, there is a lot more behind the curtain (all the game entities are coded and partially tested. The level structure (mesh + data) is currently WIP. Still a lot of work, but i've reached a point where i feel proud of what i've done. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Dec 04, 2007 12:57 am Post subject: |
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Ravine wrote: |
i've reached a point where i feel proud of what i've done. |
You should be. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Dec 04, 2007 7:19 am Post subject: |
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Ravine wrote: |
That's a personnal project, mostly done (so far) to put on my CV, and to prove myself i can perform alone such project. |
I think it's more important to show that you're able to work as a team together on such a project, even if you could do it by yourself though _________________ Behold! The DeleD Wiki! Please help us expanding it
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Ravine DeleD PRO user
Joined: 19 Nov 2007 Posts: 15
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Posted: Tue Dec 04, 2007 11:47 am Post subject: |
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Mr.Fletcher wrote: |
Ravine wrote: |
That's a personnal project, mostly done (so far) to put on my CV, and to prove myself i can perform alone such project. |
I think it's more important to show that you're able to work as a team together on such a project, even if you could do it by yourself though |
hehe true true. There are many reason why i decided to work alone. I didnt want to put pressure on people, and i have to admit, since it's my first "serious" project, i didnt want to rely on others (yeah, confidence problem. Bad bad...). And i didnt want to make others in the same situation (them, waiting for me to motivate for example).
And i didnt know where i was going. Now i have a good idea on how to plan stuffs, how to manage the prod. I have tools running (source control, soon i'll setup the bug tracker). I earned personnal experience and self-confidence.
That project is more a test for myself, and for schools (yeah, i was talking about CV, but for schools). Next year, i will work in a team |
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andy_mc DeleD PRO user
Joined: 15 Dec 2007 Posts: 19
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Posted: Mon Dec 17, 2007 3:48 pm Post subject: Lone worker here too |
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I've just started work on a real time RTS / third person shooter. I'm doing it all by myself as a big project for me to showcase to people. So I'm looking to do all the graphics, sound and programming. Maybe will work with other people on my next project. |
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