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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Mon Jan 10, 2005 2:22 am Post subject: playing around |
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Got this while trying to find a problem,amazing what a few sphere's & cylinder's will do with a 3 lights
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Jan 10, 2005 10:12 am Post subject: |
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Very freaky! I think it looks really, really, cool!
[techmode on]
At some point in the not too far future, I'll see what we can do about those tiny lightmapping artifacts. Normal group smoothing will vastly improve the shadows on the cylinder (i.e. triangles being either in shadow or *poof* lit), but I am not too sure yet how to fix the peeping-through shadows at primitive intersections (i.e. the black lines at places where two cylinders intersect). I am not even sure wether it is (mathematically) resolvable, or that we should revert to some before-lightmapping-use-csg-to-create-a-continuous-hull strategy. It is all on the ever-growing todo-list.
[/techmode off] |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Mon Jan 10, 2005 8:47 pm Post subject: |
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Dave (of course) isn't able to make just a test. He'd rather builds something interesting and complex 'en passant' and says: oops - was that a level ? |
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